By now, the game is running pretty smoothly. Dual core is enabled, EFB RAM cache is enabled as well as the safe texture cache. The mayor difference from before is disabling the options "scaled EFB copy" and "disable per pixel depth", so I suppose that one of these two was responsible for the crashes. Also, the crashes were not random. They occured on area transitions almost 95% of the time. While I was inside a room, everything was fine until I transitioned. Once it crashed during a video sequence, but that may have been a room changing.
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Metroid Prime 2: Echoes crash
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