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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Metroid Prime 2 Echoes
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Metroid Prime 2 Echoes
10-30-2019, 02:58 AM
#1
Nesquick
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Hi I'm the new guy here, is there any way to run this game with openGL and still have the visor scan function work? When I play it on openGL it runs smooth but the visor scan doesnt pick up anything but when I run it on vulkan it runs slower but the visor scan does work. Any way to fix this?
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11-07-2019, 06:07 PM
#2
Ninjarider Offline
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The Scan visor will only work if Store EFB Copies to Texture Only is disabled. Though Store EFB Copies to Texture Only is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable Store EFB Copies to Texture Only in the Dolphin GUI to avoid any problems. Corrected with revised default setting handling.
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11-07-2019, 06:15 PM
#3
JosJuice Offline
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(11-07-2019, 06:07 PM)Ninjarider Wrote: The Scan visor will only work if Store EFB Copies to Texture Only is disabled. Though Store EFB Copies to Texture Only is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable Store EFB Copies to Texture Only in the Dolphin GUI to avoid any problems. Corrected with revised default setting handling.

This is on Android – you can't even access the graphics settings during gameplay (and the behavior you describe isn't present in the PC GUI in the version they're using anyway). The problem is most likely the graphics drivers.
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11-08-2019, 03:52 AM
#4
Ninjarider Offline
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Sorry about mostly use android and came across that the other day I'm not technical but thought it could possibly help
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01-20-2020, 08:34 AM
#5
sovereign09
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Setting "Store EFB Copies to Texture Only" does not make the scan visor work on Android.
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01-29-2020, 05:37 PM
#6
codyegan14
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(01-20-2020, 08:34 AM)sovereign09 Wrote: Setting "Store EFB Copies to Texture Only" does not make the scan visor work on Android.

I'm having this exact same issue. Using Dolphin 5.0 (MMJ) on Android, running a Google Pixel 4 XL. I've tried it with varying different settings, but no matter what I try, using the openGL setting on metroid prime 2 won't allow me to scan any objects and disabling EFB to texture it doesn't fix the issue. Neither does enabling EFB to RAM. But Vulkin runs, it's just slow to no end. Almost not even worth playing. Is there anyone who can figure this out and release a fix for OpenGL on Android ?
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02-05-2020, 07:11 AM (This post was last modified: 02-05-2020, 07:14 AM by mstreurman.)
#7
mstreurman Offline
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(01-29-2020, 05:37 PM)codyegan14 Wrote: I'm having this exact same issue. Using Dolphin 5.0 (MMJ) on Android, running a Google Pixel 4 XL. I've tried it with varying different settings, but no matter what I try, using the openGL setting on metroid prime 2 won't allow me to scan any objects and disabling EFB to texture it doesn't fix the issue. Neither does enabling EFB to RAM. But Vulkin runs, it's just slow to no end. Almost not even worth playing. Is there anyone who can figure this out and release a fix for OpenGL on Android ?


First of all You are using the unofficial MMJ build (that basically breaks the emulator with hacks and hard turning off of features some games need, thus potentially breaking a lot of games)... Support for that build is only in the thread that was made for that, outside that thread you will only receive support on the official Dolphin emulator. If the issue also exists in the official build it needs to be fixed there.

The cool thing is: Dolphin is fully open source... so you could find out a fix yourself, make a PR, code it and make sure that the code is clean and complies with the Dolphin standards.
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02-05-2020, 07:14 AM
#8
codyegan14
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(02-05-2020, 07:11 AM)mstreurman Wrote: I don't know how to code. I just use dolphin to play the games. And this same issue is on the official build, all the official builds. 

First of all You are using the unofficial MMJ build... Support for that build is only in the thread that was made for that, outside that thread you will only receive support on the official Dolphin emulator. If the issue also exists in the official build it needs to be fixed there.

The cool thing is: Dolphin is fully open source... so you could find out a fix yourself, make a PR, code it and make sure that the code is clean and complies with the Dolphin standards.
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