(08-25-2019, 04:22 PM)razius Wrote: Ok, so i uploaded the entire WIP folder here.
AFAIK you'll find both the fontmaps (for the sharp edges version) and the eps files for the ingame and menu fonts.
Original vs Sharp edges
Sharp edges vs Rounded edgesSpoiler:
I noticed that some characters are incomplete (the one at the bottom left of the © symbol in the picture above). There are also some characters I'd most definitely change (concavity/convexity of the edges) since i was still experimenting and never asked for feedback.
Hope some of this is useful and I think the best results are achieved by mixing the 2 styles.
(10-25-2019, 12:52 PM)MvmntInGrn Wrote: In the more recent builds (that I originally played MP1 and MP3) I had Arbitrary Mipmap Detection off of the duration. While I understand that it seems code related to it was addressed in PR 6118 the builds that started exhibiting signs of stutter (5745 and 5755) don't yet have a toggle for Arbitrary Mipmap Detection. I don't know which build introduced this toggle, maybe something about flagging assets for mipmap detection is introducing a problem? Blind speculation from me really, I don't know anything about code.Ooh, this looks awesome!
I love this texture pack, but I noticed that some of the UI elements look worse somehow with the upscaling. Text, button prompts, and menus in general look rough. I ended up manually deleting all the new textures for UI elements, and found that the original still looks better.
Your changes to the text fix that issue there. Great work!