• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 919 920 921 922 923 ... 1198 Next »

Metal Gear Solid TTS Error
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Metal Gear Solid TTS Error
01-26-2011, 05:20 PM
#1
ElShotte Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Jan 2011
Hey guys. So I am a first time user of Dolphin. Anyway, I was bored the other day and I started looking at Emus, and did a search on TTS and found a bunch of youtube videos of people playing it on Dolphin so I decided to try it as well. Im in the beginning of the game, I get to the Darpa Chief and if I try to skip the cinematic (or even if I dont) I get an error stating:

"ERROR: Trying to recompile at 0. LR=00000003"
I hit "Ok", then:
"IntCPU: Unknown instr 01000000 at PC = 00000008 last_PC = 812fffc8 LR = 00000003"

And naturally, Dolphin crashes. I tried like 5 different revisions of Dolphin, 64 and 32 bit, same thing. I've went as far back as R4838, based on some post here on the forums which said "cinematics work". R6571 gave the best results besides the problem at hand, and the newest revisions are slow due to FIFO.... anyway, I am absolutely lost. I want to play this game so bad, I've been sitting here for the last 3 hours going through different settings, Dolphin versions, you name it, Ive done it. Tried OGL, D3D9, D3D11, the 2 recompilers, various other settings, MMU SpeedHack On/Off, Enable MMU... MMU Speedhack off or MMU On won't get past the Konami screen... does anyone have ANY ideas?
Find
Reply
01-26-2011, 06:35 PM
#2
nash679 Offline
Member
***
Posts: 169
Threads: 2
Joined: Mar 2010
Config>Display>untick Use Panic Handlers
Find
Reply
01-27-2011, 04:43 AM
#3
ElShotte Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Jan 2011
(01-26-2011, 06:35 PM)nash679 Wrote: Config>Display>untick Use Panic Handlers

Tried that before, then it just stops responding.
Find
Reply
01-27-2011, 09:10 AM
#4
ElShotte Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Jan 2011
Im sorry, I never mentioned my system specs, they are as follows:

Dell XPS 420
Intel X38 Chipset
Intel Core2Quad Q6600 3.0Ghz (Hard OC)
4 Gb DDR2 800 Mhz Dual Channel RAM
eVGA GeForce GTX 260

Also, I am currently using the PAL version of the game.
Find
Reply
01-27-2011, 10:56 AM (This post was last modified: 01-27-2011, 10:57 AM by Xtreme2damax.)
#5
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
Have you enabled MMU or the MMU speed hack? If not, enable either one of those in the game configuration and let us know if it fixes your problem.
Find
Reply
01-27-2011, 12:04 PM
#6
ElShotte Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Jan 2011
(01-27-2011, 10:56 AM)Xtreme2damax Wrote: Have you enabled MMU or the MMU speed hack? If not, enable either one of those in the game configuration and let us know if it fixes your problem.

The game WILL not work without either MMU or MMU Speedhack, or both enabled, and yes, I messed around with that settings already. At first, I had both selected and it got stuck on the Konami screen, shortly after I figured out that MMU Speedhack is an enhanced version of the MMU so they can't be turned On together, so I switched MMU Speedhack Off and MMU On, game runs way slower, but the problem is still there. I just read through some old threads/posts about MGSTTS, and apparently, enabling Safe Texture Cache will let me get past that point, although I can't confirm because I've been stuck here at the office. I will when I get home, great thanks for showing interest ;-)

PS - The OS X version won't even load the game. I tried different revisions of it as well. It just gets stuck on the Konami screen, I have not tried using MMU rather than MMU Speedhack though. The only recompiler that actually draws the game screen is JIT64.
Find
Reply
01-27-2011, 12:08 PM
#7
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
Sorry, tired and I missed that part in your post.

I tried this game not too long ago and it seemed to work fine, that might of changed in recent revisions though.
Find
Reply
01-27-2011, 12:59 PM
#8
ElShotte Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Jan 2011
Are you talking about trying it in the Windows or OS X Version of Dolphin? Because the game itself runs great in Windows, steady 50 FPS in gameplay with all the bells and whistles turned up. The only thing is, from what I read earlier, it's been crashing on the DARPA Chief cinematic, which again, seems to be fixed with Safe Texture Cache.
Find
Reply
01-27-2011, 01:21 PM
#9
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
My mistake, I thought you were referring to the Windows build of Dolphin. I'm just tired and I skimmed over you're post. The OSX and Linux builds are more unstable than the Windows builds, so if you have a Windows install it's recommended to use that instead for Dolphin for the time being. Most likely there is no way to solve this issue if you've already tried every possible combination of setting, so you will need to wait for the developers to fix it.
Find
Reply
01-27-2011, 05:06 PM
#10
ElShotte Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Jan 2011
Alright sweet. I got past the DARPA Chief cinematic. Safe Texture Cache set to on did it. I am so happy. Has anyone figured out a way to sync the sounds in cinematics though? Im not sure but somewhere along the way of me trying to get my previous problem I ran a version which did not have the sync issue... which one it was, I have no idea...
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode