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Metal Gear Solid The Twin Snakes
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Metal Gear Solid The Twin Snakes
11-29-2009, 04:02 AM
#61
fagoatse Offline
The Dungeon Keeper
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Posts: 300
Threads: 2
Joined: Mar 2009
Finally!!
The game is perfectly playable but most importantly - enjoyable : _). Recent commits have fixed most if not all crashes. Gfx except for some shadows is also perfect. FPS 50+(16AA/16AF/OpenGL/1680x1050). No slowdowns at all(if configured properly) haven't seen it go below 40 frames yet. No more errors at startup. Cutscenes have also been improved except for audio that lags 0.5 sec behind video.
[Image: FSM_Logo.svg]
F S M I believe.
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11-29-2009, 09:19 AM
#62
ggohdin Offline
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Posts: 52
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Joined: Sep 2009
(11-29-2009, 04:02 AM)fagoatse Wrote: Finally!!
The game is perfectly playable but most importantly - enjoyable : _). Recent commits have fixed most if not all crashes. Gfx except for some shadows is also perfect. FPS 50+(16AA/16AF/OpenGL/1680x1050). No slowdowns at all(if configured properly) haven't seen it go below 40 frames yet. No more errors at startup. Cutscenes have also been improved except for audio that lags 0.5 sec behind video.

Whats your settings?

Game crashed in dolphin, and in dolphinIL it crashes once you save anderson. Also the snakeisretarded thing still happens but not as bad as before.
Windows 7 x64 | AMD Athlon II X2 245 @ 3.3GHz | 2.00 GB of RAM | GeForce 9600 GT FOC
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11-29-2009, 09:39 AM
#63
volln00b
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..............
11-29-2009, 09:46 AM
#64
apos2009 Offline
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Posts: 19
Threads: 1
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(11-29-2009, 04:02 AM)fagoatse Wrote: Finally!!
The game is perfectly playable but most importantly - enjoyable : _). Recent commits have fixed most if not all crashes. Gfx except for some shadows is also perfect. FPS 50+(16AA/16AF/OpenGL/1680x1050). No slowdowns at all(if configured properly) haven't seen it go below 40 frames yet. No more errors at startup. Cutscenes have also been improved except for audio that lags 0.5 sec behind video.

Nice! can u tell me configs! as they other say and what Cpu do you use ?And revision of course of dolphin!
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11-29-2009, 10:04 AM
#65
volln00b
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11-30-2009, 06:00 AM
#66
fagoatse Offline
The Dungeon Keeper
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Posts: 300
Threads: 2
Joined: Mar 2009
It's true that some cutscenes crash the game, however, you can either skip them or play that part with non-IL .exe. Morever, a lot of crashes have been fixed recently, f.e the game no longer crashes after beating ocelot and cutscenes that follow it. Use d-pad instead of analogs to "fix" retardmovementwtfbug.
I recommend IL builds and switching to normal for boss battles and cutscenes or simply skipping them if you've already beaten the game.
But it's not necessary, do so only if you're certain that the game will crash.
Any revision after 4622 will do.
I use default settings for general/audio(20% volume).
OpenGL:
16AA(any method)/16AF/OpenGL/1680x1050 16:9(widescreen hack makes the textures disappear and load as you move).
render to main window.
Force linear filter can be enabled. Not sure if its safe or affects the game, which looks gorgeous anyway.
Advanced:
No projection hacks!
Safe texture off(havent tested yet but it might reduce crashes)
Fog enabled!
EFB:
You can disable it or use the hack one, should give fps boost and doesnt seem to break anything.
E8400 @ 3.66, HD4870(9.10 - doesnt seem to leak mem !), 4 GB ram, Asus P5Q Pro
Adaptive AA enabled in CCC. The game looks absolutely amazing, probably one of the best looking GC games. Can't wait to run it in full HD on LED LCD : o.
In addition, savestates seem to be fully working. Control response after loading and I haven't encountered any crashes so far.
[Image: FSM_Logo.svg]
F S M I believe.
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11-30-2009, 06:55 AM (This post was last modified: 11-30-2009, 07:01 AM by apos2009.)
#67
apos2009 Offline
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Posts: 19
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fagoatse! u can use safe texture hack to pass donald anderson cutscenes! i have it enabled! and doesnt seem to be a problem u can use copy efb to system ram(real) too.
i have also enable dual core on games properties dunno if it has impact and yes i get 34-40 fps ingame ,cutscenes is a bit slow but i dont care Tongue i use AMD phenom 9950 Oced to 3Ghz 4gb,ram,Nvidia 9800Gtx+.Also as u mensioned cutscenes brake the game but only if it shows a video or something this happens at bakers,otacons,and at the end before you fight liquid i skiped them bi pressing start.also i have noticed a bug with JITiL version at the end when u are in the car with otacon or meryl when u stop to the checkpoint the car moves and goes through the wall. Use the normal version to beat the car chase !


P.s Sorry for my bad english !
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11-30-2009, 08:35 AM
#68
volln00b
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11-30-2009, 08:44 AM
#69
apos2009 Offline
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Posts: 19
Threads: 1
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use Rev4525 it works!
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11-30-2009, 09:11 AM
#70
volln00b
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