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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) v
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Metal Gear Solid The Twin Snakes
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Metal Gear Solid The Twin Snakes
06-08-2012, 06:04 PM
#201
StarOcean Offline
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Thanks, Game works great with the revision. Big Grin
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06-08-2012, 10:57 PM (This post was last modified: 06-08-2012, 10:58 PM by StarOcean.)
#202
StarOcean Offline
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(06-04-2012, 11:05 AM)axfelix Wrote: for what it's worth, I get no crashing and about 95% speed in Lectrode's r6505 x64 (a great, fast, fairly compatible build) with my Wolfdale E6300 @3.33ghz (a chip I bought for $80 three years ago) with JIT, Lock threads to Cores, OpenGL, HLE (XAudio2) and Safe Texture Cache (Fast). Took some experimenting, but this is definitely the best I've seen. Looks nice with the widescreen hack and I have more than enough GPU muscle for some AA/AF, so as far as I'm concerned this is a nice equivalent to the PS3/360 remakes of the PS2 titles.

Well, I played a little longer with your settings. I have a massive problem with the sound. In cutscenes, the sound sometimes stops and then the game gets slower and freezes. Any idea how to fix it ? Using the same settings you posted + standard settings. Huh

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06-08-2012, 11:18 PM (This post was last modified: 06-08-2012, 11:19 PM by LordVador.)
#203
LordVador Offline
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LLE is needed : you'll get sound issues even with LLE but it'll avoid crashes
You can also try LLE + Dolphin 3.0 it works "decently"
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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06-09-2012, 10:11 AM
#204
SnakeBoss Offline
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Posts: 141
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(06-08-2012, 11:18 PM)LordVador Wrote: LLE is needed : you'll get sound issues even with LLE but it'll avoid crashes
You can also try LLE + Dolphin 3.0 it works "decently"

This exactly is what has worked with me the best so far. I just wish the game didn't need LLE so the FPS could be higher in certain parts of the game that suffers.
Current System: Laptop (Acer Aspire V3-771G-9875)
OS: Windows 7 - x64
CPU: Intel Core i7-3610QM 2.3GHz (Turbo Boost Technology up to 3.3GHz)
GPU: NVIDIA GeForce GT 650M 2GB
RAM: 6GB
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06-12-2012, 03:22 AM (This post was last modified: 06-12-2012, 03:25 AM by Geralt-kun.)
#205
Geralt-kun Offline
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I'm gonna get a heart attack with this game. I basically have a choice:
- play with DSP HLE and not be able to hear what the characters are saying (I know there are subtitles, but still) because of the sound cutting off whenever it wants and crashing the game in the process;
- play with DSP LLE and not be able to hear what the characters are saying because of the choppy audio (although the game itself works fine, only the sound is screwed up which annoys the hell outta me).

I've tried various settings, but it doesn't work. The sound's still choppy with LLE.

Oh, right. My specs:

Operating System: Windows 7 Professional 32-Bit
Processor/CPU: AMD Athlon II X4 635 Proccessor 2.90 GHZ
Video Card/GPU: Nvidia GeForce GT 240
Memory/RAM: 4,00 GB
Dolphin Revision Currently Using: 3.0-690 32-Bit
Hurray for copy/pasting from my profile page.

Oh well. I blame it on Kumi Sato (the person responsible for the controller vibrations) just for the hell of it.
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06-16-2012, 03:49 AM
#206
SnakeBoss Offline
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Posts: 141
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Joined: May 2012
Am I the only one with controller issues while using HLE audio? No matter what revision I use, the controller acts weird. I do not have this problem with LLE at all. Something seems weird with that since that has to do with audio and not gameplay.
Current System: Laptop (Acer Aspire V3-771G-9875)
OS: Windows 7 - x64
CPU: Intel Core i7-3610QM 2.3GHz (Turbo Boost Technology up to 3.3GHz)
GPU: NVIDIA GeForce GT 650M 2GB
RAM: 6GB
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06-16-2012, 03:57 AM
#207
LordVador Offline
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Quote:Am I the only one with controller issues while using HLE audio?

What kind of issue?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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06-16-2012, 05:09 AM
#208
fagoatse Offline
The Dungeon Keeper
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Posts: 300
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The hashless branch has fixed green codec transmissions so basically once sound and shadows are fixed, it'll be close to being perfect.
[Image: FSM_Logo.svg]
F S M I believe.
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06-16-2012, 07:14 AM
#209
HAR65 Offline
53 yeas old, gamer until the end
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(06-16-2012, 05:09 AM)fagoatse Wrote: The hashless branch has fixed green codec transmissions so basically once sound and shadows are fixed, it'll be close to being perfect.

Strange, i tested this with Hashless-Git 3.0-702 and i still have the green codec screen with all three videobackends Sad
My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
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06-16-2012, 04:24 PM
#210
skid Offline
skidau / skid_au
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Posts: 2,006
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The codec screens are meant to be green, aren't they? This is what it is supposed to look like:

[Image: Twin_Snakes_%28Codec_Screen%29.jpg]
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