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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Memory Breakpoints have stopped working
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Memory Breakpoints have stopped working
05-17-2014, 11:40 AM
#1
toddbonney Offline
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Sad 
I have been using Dolphin DebugFast build this week to write some Super Smash Bros. Melee codes. I have been getting good use out of the Memory Breakpoints. Suddenly, the breakpoints no longer work, bringing my efforts to a standstill.

It started when I began converting my codes between versions. SSBM has 3 revisions that all have the ID GALE01. At first I had difficulty even launching different versions in DBfast, but if I close and restart, I get by.

To my knowledge, I didn't change anything. The games are unchanged. I cleared the symbol map and generated new ones, because the 3 revisions are different. MC works sparingly. When I manually set the memory to a value, it will break then, but it will not break when the game modifies the value. I know the memory address is correct, and I can see the expected change; I've done the same thing before and it breaks, but now it only breaks when I change the value manually.

I've tried lots of stuff: restarting, purging caches, renaming stuff, changing settings, I even freshly unzipped my DBfast build I've been using and had it create a new settings folder, to no avail.

Help pls
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05-20-2014, 05:40 AM (This post was last modified: 05-20-2014, 05:54 AM by toddbonney.)
#2
toddbonney Offline
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Bump. I was making some progress with codes, and I'd hate to give it up over something dumb. I just tried again with different games and had the same symptoms.

Anything would help; Tell me what to look for.

I checked the log and nothing stuck out.
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05-20-2014, 06:02 AM
#3
JMC47 Offline
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I remember reading about a bug like this on IRC at some point, but don't know if it was ever addressed.
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05-20-2014, 07:28 AM
#4
toddbonney Offline
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Somebody else had posted it on here, too, but I don't think he ever solved it, either.

The most bizarre thing is that it's present even when I reinstalled the emulator.
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06-29-2014, 09:10 AM
#5
toddbonney Offline
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Could it have to do with uninstalling VS2013? As I remember it, it started in the middle of the evening when I was just coding, but thinking back it was about the same time I removed VS2013. I think that was afterwards, though.
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