Hi. I'm new to Dolphin and I don't know much PPC ASM. I don't know if this post belongs to this category (please move it if it doesn't).
Basically, I've found an interesting memory address in a game. I would like to read the code that uses the value on this zone, so I've compiled the DebugFast version of Dolphin (SVN R 5173M), set up the memory breakpoints, and switched the CPU to interpreter mode.
The game stops when the value changes, but it doesn't seem to break where the value changes. If I look at the value, it has already changed, and the previous instructions don't look like they're modifying that value.
Is that the expected behaviour? Am I missing something?
Basically, I've found an interesting memory address in a game. I would like to read the code that uses the value on this zone, so I've compiled the DebugFast version of Dolphin (SVN R 5173M), set up the memory breakpoints, and switched the CPU to interpreter mode.
The game stops when the value changes, but it doesn't seem to break where the value changes. If I look at the value, it has already changed, and the previous instructions don't look like they're modifying that value.
Is that the expected behaviour? Am I missing something?