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Memory breakpoints don't break on correct PC?
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Memory breakpoints don't break on correct PC?
03-11-2010, 05:05 AM
#1
BLJRacer
Unregistered
 
Hi. I'm new to Dolphin and I don't know much PPC ASM. I don't know if this post belongs to this category (please move it if it doesn't).

Basically, I've found an interesting memory address in a game. I would like to read the code that uses the value on this zone, so I've compiled the DebugFast version of Dolphin (SVN R 5173M), set up the memory breakpoints, and switched the CPU to interpreter mode.
The game stops when the value changes, but it doesn't seem to break where the value changes. If I look at the value, it has already changed, and the previous instructions don't look like they're modifying that value.

Is that the expected behaviour? Am I missing something?
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Messages In This Thread
Memory breakpoints don't break on correct PC? - BLJRacer - 03-11-2010, 05:05 AM
RE: Memory breakpoints don't break on correct PC? - skid - 03-11-2010, 08:42 AM
RE: Memory breakpoints don't break on correct PC? - BLJRacer - 03-12-2010, 02:42 AM
RE: Memory breakpoints don't break on correct PC? - BLJRacer - 03-12-2010, 04:24 AM

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