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Megaman9 is too pixelated, how to resolve it?
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Megaman9 is too pixelated, how to resolve it?
06-10-2011, 09:37 PM (This post was last modified: 06-10-2011, 09:38 PM by MarcoGiorgy.)
#1
MarcoGiorgy Offline
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Title is clear, how can I make Megaman 9's graphic less pixelated?
In others 2D games, like Castlevania Adventure ReBirth, you resolve by enabling Force Texture Filtering, but in Megaman 9, if you enable it, then the game has bad graphic.
Is there another way?
My PC: 3570K  @ 4.1 GHz, 8Gb DDR3 1600, GTX980, Win7 x64.
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06-10-2011, 10:20 PM
#2
ExtremeDude2 Offline
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(06-10-2011, 09:37 PM)MarcoGiorgy Wrote: Title is clear, how can I make Megaman 9's graphic less pixelated?
In others 2D games, like Castlevania Adventure ReBirth, you resolve by enabling Force Texture Filtering, but in Megaman 9, if you enable it, then the game has bad graphic.
Is there another way?

EFB scale 2x or SSAA 4x.
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06-10-2011, 10:42 PM
#3
MarcoGiorgy Offline
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(06-10-2011, 10:20 PM)ryancollins Wrote:
(06-10-2011, 09:37 PM)MarcoGiorgy Wrote: Title is clear, how can I make Megaman 9's graphic less pixelated?
In others 2D games, like Castlevania Adventure ReBirth, you resolve by enabling Force Texture Filtering, but in Megaman 9, if you enable it, then the game has bad graphic.
Is there another way?

EFB scale 2x or SSAA 4x.

Don't work. SSAA produce scanlines and the screen is too dark. I use by default EFB 3x, if I set to 1x or 2x, it's worst.
My PC: 3570K  @ 4.1 GHz, 8Gb DDR3 1600, GTX980, Win7 x64.
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06-11-2011, 01:22 AM
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You can't..
The game is tile based

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06-11-2011, 02:09 AM (This post was last modified: 06-11-2011, 02:12 AM by Dimitri.)
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For the record, r7431 had introduced a "Force no texture filter" option, which got reverted by r7432 because of the feature freeze. (Which means this option likely won't make it to the next stable release.)

If you're intrigued/interested, you might want to try enabling this option in r7431 (either that, or wait for it to be reimplemented in /trunk after 3.0)...
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06-13-2011, 03:05 AM
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MarcoGiorgy Offline
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(06-11-2011, 02:09 AM)Dimitri Wrote: For the record, r7431 had introduced a "Force no texture filter" option, which got reverted by r7432 because of the feature freeze. (Which means this option likely won't make it to the next stable release.)

If you're intrigued/interested, you might want to try enabling this option in r7431 (either that, or wait for it to be reimplemented in /trunk after 3.0)...

The optino "Force no filtering"? It doesn't work good, looks like without it.
My PC: 3570K  @ 4.1 GHz, 8Gb DDR3 1600, GTX980, Win7 x64.
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