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Megaman X Command Mission modding request
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Megaman X Command Mission modding request
07-15-2018, 02:42 AM
#1
Rokudaime Offline
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Does anyone know if it would be technically possible to mod (or use AR codes on) this game in a way that allows you to use some of the unplayable enemy characters in your party, and use their attacks? Or alternatively make it so one of your normal party members can use certain enemy attacks? I'd love to play as Ninetails and use his annihilator hadoken for example, or Wild Jango and use his attacks. :-P Axl's action trigger is awesome and all, but I want more. :-P I love this game (played through it multiple times), and it doesn't look like we'll ever get a sequel, so...
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10-30-2018, 08:17 AM
#2
Rokudaime Offline
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Well, I guess this isn't happening. I wasn't expecting it to, of course. Anyway, something else then: Does anyone have or know where to find the action replay code for max erosion immunity (for the US copy of the game)? I've used it before on my Dolphin emulator after finding it one a random website, so I know it exists, but I never wrote it down, and now I can no longer find it. It's not part of the regular set of action replay codes for the game, I think someone else created it on their own. This was my favourite, most useful code for the game. Also, can someone please explain to me how the character modifier codes actually work? I don't understand them. These are the codes in question:

Character Modifier [bowsersenemy]
0459E9B4 00112233
0459E9B8 44556677

Total Party Members (can go up to 07, no lower than 01) [bowsersenemy]
0059E9B4 000000BE

Character 1 [bowsersenemy]
0059E9B5 00000000

Character 2 [bowsersenemy]
0059E9B6 00000000

Character 3 [bowsersenemy]
0059E9B7 00000000

Character 4 [bowsersenemy]
0059E9B8 00000000

Character 5 [bowsersenemy]
0059E9B9 00000000

Character 6 [bowsersenemy]
0059E9BA 00000000

Character 7 [bowsersenemy]
0059E9BB 00000000

Since none of them are called things like "Character 1 is X", "Character 2 is Zero" for example, I don't really understand them or how they work. If I want to have three party members at a point where I should only be able to have one for example, or want to make it so I have Zero in my party early on after he's left the party, then how do I go about doing so?
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10-30-2018, 08:22 AM (This post was last modified: 10-30-2018, 08:39 AM by Rokudaime.)
#3
Rokudaime Offline
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Oh, and since I myself am no longer able to find some of these anymore (the errosion immunity one is the only one I haven't written down, annoyingly enough...), I imagine it might be the same for some other people as well, so, if anyone's interested, here are the codes I have:

(M) Must Be On [Codejunkies]

Max/Infinite Zenny [Codejunkies]
0459E3B4 0098967F

Max/Infinite Sub Tank [Codejunkies]
0459E9BC 16000898

Have Max/Infinite All Items [Codejunkies]
0859E9C8 00000001
101E0000 00000002
0859E9CA 00000009
001E0000 00000004

Have Max/Infinite All Weapons [Codejunkies]
0859EBD8 00000019
10290000 00000002
0859EBDA 00000009
00290000 00000004
0859EC84 0000004A
10110000 00000002
0859EC86 00000009
00110000 00000004
0859ECCC 00000064
100C0000 00000002
0859ECCE 00000009
000C0000 00000004
0859ED00 0000007D
10140000 00000002
0859ED02 00000009
00140000 00000004
0859ED54 00000096
100A0000 00000002
0859ED56 00000009
000A0000 00000004
0859ED80 000000AF
100D0000 00000002
0859ED82 00000009
000D0000 00000004

Have Max/Infinite All Sub Weapons [Codejunkies]
0859EDB8 00000001
102A0000 00000002
0859EDBA 00000009
002A0000 00000004
0859EE64 00000031
10040000 00000002
0859EE66 00000009
00040000 00000004

Infinite Figure Tokens (100) [LightDemonCodeH]
0459E3C0 00000064

Infinite Treasure Tokens (100) [LightDemonCodeH]
0459E3BC 00000064

Infinite Force Metal Energy (9,999,999) [LightDemonCodeH]
04597C04 0098967F
0459E3B8 0098967F

All But Spider Max/Infinite Hyper Out of Battle [LightDemonCodeH]
0459E498 00640064
0459E56C 00640064
0459E714 00640064
0459E7E8 00640064
0459E8BC 00640064
0459E990 00640064

Cinnamon, Marino & Axl Infinite WE In Battle [LightDemonCodeH]
048F9B88 00000064
0490F278 00000064
04970470 00000064

First Slot: CMD Prompt [LightDemonCodeH]
0059EA48 00000000

Have ALL UNRefineable Force Metals (UNencrypted) [LightDemonCodeH]
0059EA48 00000000
0059EA4C 00000000
0059EA50 00000000
0059EA54 00000000
0059EA58 00000000
0059EA5C 00000000
0059EA60 00000000
0059EA64 00000000
0059EA68 00000000
0059EA6C 00000000
0059EA70 00000000
0059EA74 00000000
0059EA78 00000000

Have ALL UNRefineable Force Metals [LightDemonCodeH]
0059EA48 00000000
0059EA4C 00000000
0059EA50 00000000
0059EA54 00000000
0059EA58 00000000
0059EA5C 00000000
0059EA60 00000000
0059EA64 00000000
0059EA68 00000000
0059EA6C 00000000
0059EA70 00000000
0059EA74 00000000
0059EA78 00000000

Max/Infinite Le [Codejunkies]
0459E3D4 0000270F
0459E3D8 0000270F
0459E3DC 0000270F

Max/Infinite We [Codejunkies]
0459E3E0 0000270F
0459E3E4 0000270F

Quick Level Up [Codejunkies]
0459E3D0 05F5E0FF

Max Power [Codejunkies]
0459E3E8 000003E7

Max Speed [Codejunkies]
0459E3F4 000003E7

Max Shield [Codejunkies]
0459E3F0 000003E7

Max/Infinite Le [Codejunkies]
0459E4A8 0000270F
0459E4AC 0000270F
0459E4B0 0000270F

Max/Infinite We [Codejunkies]
0459E4B4 0000270F
0459E4B8 0000270F

Quick Level Up [Codejunkies]
0459E4A4 05F5E0FF

Max Power [Codejunkies]
0459E4BC 000003E7

Max Speed [Codejunkies]
0459E4C8 000003E7

Max Shield [Codejunkies]
0459E4C4 000003E7

I know that only one of those All Force Metals codes worked for me, while the other didn't, but I can't remember which was which. Also, fair warning, if you use the All Weapons code, make sure you deactivate (and never reactivate) it before fighting Fourtails, otherwise you will never be able to get Zero's Red Lotus Saber. The guy who made that code forgot to include that weapon in the code, and the code makes your weapon inventory completely full, meaning you can't receive the weapon drop from Fourtails while it's active, and if you reactivate it after receiving the drop, it will also disappear from your inventory.
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11-03-2018, 04:53 AM
#4
Rokudaime Offline
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So thanks to the help of a kind member over on GameFAQ's teaching me the method, I've managed to make Max Erosion Immunity codes for the characters on my own. :-) So far I've made codes for X, Spider, Massimo and Cinnamon, and they all work. I should be able to make one for Marino any minute now. Axl and Zero are gonna take a bit longer since I still don't even have them in my party yet. I figure once I've made a code like this for each and every one of the characters, I might as well share/post them here, just in case anyone who might have an interest in them might show up in this topic someday. :-)
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11-04-2018, 03:25 PM
#5
One More Try Offline
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Great work! I haven't played the game, but maybe I will some day.
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11-05-2018, 04:53 PM (This post was last modified: 11-05-2018, 04:54 PM by Rokudaime.)
#6
Rokudaime Offline
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Posts: 35
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Joined: Oct 2015
Well, it took me a while to finish, but anyway, in case anyone wants them in the future, here are the Max Erosion Immunity codes I've created for all the characters in the game. :-) They all worked when I tested them.

Max Erosion Immunity (X)
0059E493 00000063

Max Erosion Immunity (Spider)
0059E63B 00000063

Max Erosion Immunity (Massimo)
0059E70F 00000063

Max Erosion Immunity (Marino)
0059E7E3 00000063

Max Erosion Immunity (Cinnamon)
0059E8B7 00000063

Max Erosion Immunity (Axl)
0059E98B 00000063

Max Erosion Immunity (Zero)
0059E567 00000063

(11-04-2018, 03:25 PM)One More Try Wrote: Great work! I haven't played the game, but maybe I will some day.

Thanks! :-) And yes, you totally should, it's a fun game if you like Megaman X and RPG's! :-)
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11-09-2018, 06:12 PM
#7
Rokudaime Offline
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All right, so I have a bunch of things to report. :-) First off, for the max erosion immunity codes, changing the last two digits ("63") in each code to "FF" (hex for "255"), works! :-) It won't say "99" on the status and force metal screens for each character, but you can equip force metal until you are way above 99, and it won't cause any "alert" or "danger", and the number won't go red, so you do in fact have 255 in erosion immunity. :-)

Next, I discovered that the three codes for "all items", "all weapons", and "all sub weapons" have each code line listed in the opposite order of what is correct, so to make them work it should be:

Have Max/Infinite All Items
00000000 8259e9c8
00000001 011f0002
00000000 8059e9ca
00000009 001f0004

Have Max/Infinite All Weapons
00000000 8259ebd8
00000019 012a0002
00000000 8059ebda
00000009 002a0004
00000000 8259ec84
0000004a 01120002
00000000 8059ec86
00000009 00120004
00000000 8259eccc
00000064 010d0002
00000000 8059ecce
00000009 000d0004
00000000 8259ed00
0000007d 01150002
00000000 8059ed02
00000009 00150004
00000000 8259ed54
00000096 010b0002
00000000 8059ed56
00000009 000b0004
00000000 8259ed80
000000af 010e0002
00000000 8059ed82
00000009 000e0004

Have Max/Infinite All Sub Weapons
00000000 8259edb8
00000001 012b0002
00000000 8059edba
00000009 002b0004
00000000 8259ee64
00000031 01050002
00000000 8059ee66
00000009 00050004

They should work like this. I tested them. Sorry for them being wrong in my earlier post, but that's how I found them.

Third, the "Have All Unrefinable Force Metals" code doesn't seem to work. Through changing all the zeros in the second part of each line of code to random numbers, and firing up the game, I found out that it does in fact affect the force metals and nothing else, so the first part of each line of code seems to be correct, but the problem is that we need the correct value for the second part of each line of code. I tried changing all of those to "00000009", but it didn't work. Just as with the random numbers I tried, it all just messed up the force metal menu and force metal section of the item menu in crazy ways, but without crashing the game. I don't suppose there are anyone in here who is good with code and are willing to try and figure out what the correct values for this code should be? :-P Starting the game with 9 Supra-Force Metal Alphas would be cool. :-P

Finally, something that I think a lot of people playing this game will find of interest: I've been messing around with all those character codes from bowsersenemy to try and figure out how they actually work, and I have succeeded! :-) I have not found any use for that "character modifier" code. All it did for me when I used it was make all the party members disappear from the menu, and when you try to view their status or whatever, the game crashes. However, the the rest are great. The "total party members" code mostly works pretty much just like it says in the explanation. If you change that last "BE" part on the second line to "01", or "02" etc (up to a maximum of 7), it will make it so you have that many party members in your party. As for the 7 "character [X]" codes, they allow you to change the character in that slot to a character of your choosing. So if you input and activate the "character 1" code, and change the last digit from "0" to "1", the first member in your party will be Zero. Leave it at "0", and it will be X. Change it to "2", and it will be Spider. It goes up to "6", and the numbers go in the order of how you first unlock the characters, so "3" is Massimo", "4" is Marino, "5" is Cinnamon, and finally "6" is Axl. This all sounds great, right? Well, it is, but there is a catch:

If you use the "total party member" code at the start of the game, in Lagrano Ruins, when you're only playing as X, you'll just end up with a party of 7 (admittedly all working) X's. :-P And if you use any of the 7 character codes to change any of the characters to anyone else than X at this point, that character slot will just turn into a level 0 X with zero health and no force metal slots, while only the name is changed to that of the character you tried to change that slot into. :-P I haven't tried, but I assume trying to engage in a battle with these broken non-characters will crash the game. But when I loaded up a game save of mine from after Spider had left the party, and activated the code, it made him pop back up in the party, being on the same level and with the same equipment as he was on/had when he left my party. Big Grin The other 6 members were also unchanged. So then I started a new game, rushed through Lagrano Ruins until I got to Central Tower, and rushed to the first save device I could find. I then quit the game, activated the code, fired the game back up, and lo and behold, I now had 5 X's in my party again (all being exact copies of my normal X, with the same level etc). So I then quit the game, and changed the "character 1" code so that the first character would be Zero, and when I now started up the game from that gamesave in chapter 2, Zero was indeed in my party, and working (just as with Spider, he was on the level he was when he left my party, and with the same gear)! Big Grin I then tried changing my third member to Spider, which as expected just left me with a level 0 bugged out X named "Spider". :-P So from this I think the conclusion is clear: The codes work, but you still need to have unlocked each character at least once before you can use them. But aside from that, as you can see, you can use them to have Zero in your party the whole game (aside from during Lagrano Ruins, outside of the boss fight), you can use them to make it so you never lose Spider, and you can even mess around and change things so you can play with 3 Xs or 3 Zeros. Big Grin When I used the code to get two extra Zeros in my party, in that savegame of mine that I mentioned from when Spider had left the party, they both ended up witth the exact same levels, xp, stats, equipment etc as the Zero already in my party. So I guess the codes just makes copies of them based on the instance of the character that you already have. :-)

That turned into a long wall of text, but anyway, that's what I have. :-) I think I'm gonna call it quits now, unless someone can figure out how to fix that "have all force metals" code. :-P Anyway, I hope at least one person out there finds a use for this topic at some point. :-)
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11-18-2018, 03:29 PM
#8
Rokudaime Offline
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Posts: 35
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Okay, so I've been trying for a while now to make codes that give you Zero's Red Lotus Saber (since that is the only weapon in the game that the All Weapons code doesn't give you), give you 9 Supra Force Metal Alphas and Betas, and give you X and Zero's second hyper modes (getting a fully upgraded version of Axl's action trigger right from the start would also be cool, but I wouldn't even know how to attempt that...), but I've been failing miserably to succeed with any of them...*sigh*...But while messing around trying to make those codes, out of all things, I randomly happened to stumble across a working code that gives you the Central Key. Undecided Which means you can use it to unlock the the lair of the Tails Clan early I guess, and challenge yourself to as difficult fights as you want, which might be cool to some (I guess if you can somehow beat that crazy strong Fourtails, you can get the Red Lotus Saber early too), so here:

Have Central Key (Fight the Tails Clan early!)
8059d8de 00000001

I'd be happy if there's anyone out there with actual coding skills who would be willing to give unlocking any of the things I mentioned above a try...
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11-25-2018, 09:33 AM
#9
Rokudaime Offline
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I tried to use the code to unlock the door to the Tails Clan early just for fun, and it didn't work...the key is in my inventory, and making a save with it even puts the "Clear" text next to the savefile, but none the less, the door doesn't open. Oh well.
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11-17-2019, 02:37 AM
#10
resxstance
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(11-25-2018, 09:33 AM)Rokudaime Wrote: I tried to use the code to unlock the door to the Tails Clan early just for fun, and it didn't work...the key is in my inventory, and making a save with it even puts the "Clear" text next to the savefile, but none the less, the door doesn't open. Oh well.

I had to make an account to let you know that you are a freakin hero dude. Thanks a hundred billion times. Rock on
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