Hi, I recently got Dolphin in order to play MNT and it works fine, speed is smooth, cutscenes are staying at 100% speed.
However, when I get to a point where there are either; 1. A lot of enemies(3 Cannons, 2 Mettals) or 2. A couple of NPCs on-screen (Mega and Roll), the sound starts chopping up. It'll go out, then come back in. It wont skip anything, but it's like taking your palms and repeatedly covering your ears while listening to a stereo. I've tried many changes with options and looked at many posts but it seems like they have a different problem than mine.
I have version 3.5-367
Currently my settings:
Config:
-General: Enable Dual Core, Enable Idle Skipping, Frame Limit set to Audio, JIT Recompiler
-DSP(Audio): DSP HLE emulation (People say to try LLE but that just intensifies the problem), DSound
Graphics:
-General: Direct3D11, NVIDIA GeForce GTX 260, Resolution 1920x1080, Aspect Ratio: Force 16:9
-Enhancements: Int.Res. 3x Native, Anti-aliasing: None, Anisotropic Filtering: 16x, Scaled EFB Copy, Force Texture Filtering
-Hacks: Skip EFB Access from CPU, Ignore Format Changes
Most of the Graphics options dont do anything to mess with the audio, they just make the game look much better. I hope someone can tell me if they've encountered/fixed this problem. Thank you.
However, when I get to a point where there are either; 1. A lot of enemies(3 Cannons, 2 Mettals) or 2. A couple of NPCs on-screen (Mega and Roll), the sound starts chopping up. It'll go out, then come back in. It wont skip anything, but it's like taking your palms and repeatedly covering your ears while listening to a stereo. I've tried many changes with options and looked at many posts but it seems like they have a different problem than mine.
I have version 3.5-367
Currently my settings:
Config:
-General: Enable Dual Core, Enable Idle Skipping, Frame Limit set to Audio, JIT Recompiler
-DSP(Audio): DSP HLE emulation (People say to try LLE but that just intensifies the problem), DSound
Graphics:
-General: Direct3D11, NVIDIA GeForce GTX 260, Resolution 1920x1080, Aspect Ratio: Force 16:9
-Enhancements: Int.Res. 3x Native, Anti-aliasing: None, Anisotropic Filtering: 16x, Scaled EFB Copy, Force Texture Filtering
-Hacks: Skip EFB Access from CPU, Ignore Format Changes
Most of the Graphics options dont do anything to mess with the audio, they just make the game look much better. I hope someone can tell me if they've encountered/fixed this problem. Thank you.