
First off, I want to thank the Dolphin creator(s) for a fantastic emulator, keeping the tradition of emulation alive and well.
Specs:
OS: Windows XP Home Edition
Graphics - nVidia 9600GT
RAM - 2GB Patriot in unganged mode
CPU - Dual Core 3.2GHZ AMD AM2+
HDD - SATA 3.0gb/s
Monitor 1 - Samsung Syncmaster 205BW 21" LCD
Monitor 2 - Dell CRT something something
A little background: You'll notice in the settings I've enabled XFB. This fixed a flickering problem I had. Also, I've tried many many permutations of settings and can't find anything better than where I have it now. Final Fantasy IV - The After Years works really well, for comparison.
Now, selfishly for my problem. I searched the forums, but couldn't find a similar issue. Attached is the images of my problem and all of my settings. As you can see from the name input screen, there are strange black lines across the text where, presumably, the 8-bit fidelity isn't meshing well with the giant pixels. What's incredible is the Capcom and 'Inti Creates' screens are gorgeous, but as soon as it starts with the quasi 8 bits, it gets those distortions, and they carry over into the game itself.
Observations: I notice in Mega Man 9, I can resize the window and the pixels change drastically. Perhaps the A's pixels will move around/resize and it'll look like an "o" or something wacky. (I've tried it in bare bones default mode with completely deleted/reinstalled directories, so I know it's not something I did with drag scaling)
If I can think of anything else to help us diagnose this problem, I'll add it to my post. Thanks for your time!
Update: I've been playing with OpenGL, and I managed to get it work without flickering by using "Real XFB" and OpenGL doesn't seem to suffer the graphics issue, BUT the framerate is slowed to a painful crawl -- 17 of the preferred 60 frames (And actually, it doesn't slow down, again, until the 8-bit stuff. It's a solid 60 at the Capcom/Inti Creates screens). [color=#A9A9A9]Also, the narration text doesn't seem to be syncing up (or appearing at all in some places.)[/color]Nix that sentence, the text is in sync, actually, and it seems to be showing up in the proper places other than the very first screen, which is no big deal. I think DirectX is probably still the way to go on this, but only time can tell.
Specs:
OS: Windows XP Home Edition
Graphics - nVidia 9600GT
RAM - 2GB Patriot in unganged mode
CPU - Dual Core 3.2GHZ AMD AM2+
HDD - SATA 3.0gb/s
Monitor 1 - Samsung Syncmaster 205BW 21" LCD
Monitor 2 - Dell CRT something something
A little background: You'll notice in the settings I've enabled XFB. This fixed a flickering problem I had. Also, I've tried many many permutations of settings and can't find anything better than where I have it now. Final Fantasy IV - The After Years works really well, for comparison.
Now, selfishly for my problem. I searched the forums, but couldn't find a similar issue. Attached is the images of my problem and all of my settings. As you can see from the name input screen, there are strange black lines across the text where, presumably, the 8-bit fidelity isn't meshing well with the giant pixels. What's incredible is the Capcom and 'Inti Creates' screens are gorgeous, but as soon as it starts with the quasi 8 bits, it gets those distortions, and they carry over into the game itself.
Observations: I notice in Mega Man 9, I can resize the window and the pixels change drastically. Perhaps the A's pixels will move around/resize and it'll look like an "o" or something wacky. (I've tried it in bare bones default mode with completely deleted/reinstalled directories, so I know it's not something I did with drag scaling)
If I can think of anything else to help us diagnose this problem, I'll add it to my post. Thanks for your time!
Update: I've been playing with OpenGL, and I managed to get it work without flickering by using "Real XFB" and OpenGL doesn't seem to suffer the graphics issue, BUT the framerate is slowed to a painful crawl -- 17 of the preferred 60 frames (And actually, it doesn't slow down, again, until the 8-bit stuff. It's a solid 60 at the Capcom/Inti Creates screens). [color=#A9A9A9]Also, the narration text doesn't seem to be syncing up (or appearing at all in some places.)[/color]Nix that sentence, the text is in sync, actually, and it seems to be showing up in the proper places other than the very first screen, which is no big deal. I think DirectX is probably still the way to go on this, but only time can tell.