• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 114 115 116 117 118 ... 320 Next »

Mayflash releasing new GC-USB adapter in May
View New Posts | View Today's Posts

Pages (10): « Previous 1 ... 6 7 8 9 10 Next »
Jump to page 
Thread Closed 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Mayflash releasing new GC-USB adapter in May
10-31-2012, 07:10 AM (This post was last modified: 10-31-2012, 07:10 AM by bubsy.)
#71
bubsy Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Oct 2012
Well, the seller in the auction I linked to wrote

Quote:Caution ! This adapter may not support official controller. But it fully support thirdparty controller.

so I assume that it will work with 3rd party controllers.

Random thoughts:
- Does that controller work with the original Gamecube? can you verify?
- Does it display any button/pad actions in the gamepad configuration utility of windows 7 ?
- could you test the adapter with an original pad?
- can you try if it works on another computer?

Unfortunately I don't have that model to test.
Find
11-09-2012, 07:34 PM (This post was last modified: 11-09-2012, 07:36 PM by Squall Leonhart.)
#72
Squall Leonhart Offline
Friend of local jackass
*******
Posts: 1,177
Threads: 27
Joined: Apr 2009
(08-31-2012, 09:51 AM)ulao Wrote: As far as the triggers bug goes, its not that you need to calibrate them they just flat out didnt code the pressure of the buttons. They admitted to this and are release a fix.
Um, lol

They didn't code anything in the first place. Thats why theres no rumble, thats why it uses a generic hid controller driver, thats why these adapters are false advertised pieces of shit that will never work properly.

MayFlash have your money now, and they don't give a shit.
[Image: squall_sig2.gif]
[Image: squall4rinoa.png]
VBA-M
Website Find
11-15-2012, 10:15 PM
#73
Duroh Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Jul 2012
So is there any way to get the firmware from this new revision onto the old ones?
Find
11-15-2012, 11:04 PM (This post was last modified: 11-15-2012, 11:05 PM by ulao.)
#74
ulao Offline
Above and Beyond
*******
Posts: 1,031
Threads: 81
Joined: May 2009
If you could do that you could reproduce your own mayflash. No "company" would allow that :p Though I theory the old adapter should not have any hardware differences so yes that would work. I'm 99.9% sure the chip is covered in black epoxy. So I dont see that a possibility.
[Image: newLogo_white_small.png]

main page
Working controllers


[url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url]
Find
11-21-2012, 05:57 PM
#75
23732 Offline
Member
***
Posts: 108
Threads: 10
Joined: Nov 2012
I've ordered one, and I'll test it when I get it. I think it's one in the new revision.
Find
11-22-2012, 01:09 AM
#76
Madnesslink5 Offline
Junior Member
**
Posts: 38
Threads: 6
Joined: Nov 2012
I'm using the newest Mayflash adapter with an official Gamecube controller and it works nearly perfectly. The only slight flaw is that (as somebody else mentioned above I think) you have to press the L/R triggers in all the way for it to be detected. HOWEVER, I'm also using Mayflash/GC controller with Project64, and on Project64 it detects the L/R triggers if I only push them in half the way etc, which leads me to believe that the problem lies within some kind of confliction with Dolphin and the Mayflash, or I just have some settings wrong in Dolphin.

Either way, pressing the L/R triggers in all the way isn't a bother for me, and I can safely say that other than that it works with Dolphin (and an official GC controller) perfectly for anybody that may be thinking of getting it.
Windows x64
i7-2670QM @ 2.20GHz

Nvidia GeForce GT555M
DDR3 PC3-10600 DDR3 PC3-12800/8GB Total

Dolphin 3.0-815 x64
Find
11-22-2012, 01:51 AM (This post was last modified: 11-22-2012, 01:56 AM by ulao.)
#77
ulao Offline
Above and Beyond
*******
Posts: 1,031
Threads: 81
Joined: May 2009
Sounds to me like project64 is watching for >128 and dolphin is looking for 255. I think you can change that easily in dolphin by right clicking on the button and using one of those modifiers.

with the actual hardware you will feel a click. that click means L/R button. the motion to the click is the pressure. Now reading the data from the controller ( at the adapter end ) you will see a level from 0-254 for each L and R packets. In the button data you will see data for the clicks.

So if Mayflash did there job right you will see in windows->control panel->controllers->test a button light up for each click and the an analog for each pressure.

So as for the wii/gc console a full pressed trigger is a click and that is how it should be emulated.
[Image: newLogo_white_small.png]

main page
Working controllers


[url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url]
Find
11-22-2012, 02:46 AM (This post was last modified: 11-22-2012, 02:50 AM by Madnesslink5.)
#78
Madnesslink5 Offline
Junior Member
**
Posts: 38
Threads: 6
Joined: Nov 2012
I just tested it with Windows controller configuration settings, and it I think it seems that Mayflash have it set up correctly. When I begin to press the L/R buttons, I see the X/Y rotation level increase until it is fully pressed in (at which point the buttons light up, indicating they are pressed). I guess it's just that P64 detects for the X/Y rotation as well as the button press, but Dolphin just detects the button press? Either way it's good.
Windows x64
i7-2670QM @ 2.20GHz

Nvidia GeForce GT555M
DDR3 PC3-10600 DDR3 PC3-12800/8GB Total

Dolphin 3.0-815 x64
Find
11-22-2012, 02:50 AM (This post was last modified: 11-22-2012, 02:51 AM by ulao.)
#79
ulao Offline
Above and Beyond
*******
Posts: 1,031
Threads: 81
Joined: May 2009
You are correct that is how it works.

now on to the dolphin issue.

"you have to press the L/R triggers in all the way for it to be detected." Depending on what you mean by detected? If you mean you have to press it in all the way for the trigger to works in the game, then that is how it works on the real system.
[Image: newLogo_white_small.png]

main page
Working controllers


[url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url]
Find
11-22-2012, 06:45 AM
#80
Madnesslink5 Offline
Junior Member
**
Posts: 38
Threads: 6
Joined: Nov 2012
(11-22-2012, 02:50 AM)ulao Wrote: You are correct that is how it works.

now on to the dolphin issue.

"you have to press the L/R triggers in all the way for it to be detected." Depending on what you mean by detected? If you mean you have to press it in all the way for the trigger to works in the game, then that is how it works on the real system.
Oh it's obviously not an `issue` then (I thought I saw a post further up complaining about this so I assumed it was an issue), I havn't played on the actual console in a long time so I can't remember. The only slight issue that there is, which I just replied about to on another thread, is that when configuring the controller in Dolphin you cannot click on the analogue stick up detect button, and then move the analogue stick up on the controller. You have to right click on the analogue stick up detect and manually set it to be Y- from the controller buttons, for all up/down/left/right on the analogue/C-stick.
Windows x64
i7-2670QM @ 2.20GHz

Nvidia GeForce GT555M
DDR3 PC3-10600 DDR3 PC3-12800/8GB Total

Dolphin 3.0-815 x64
Find
« Next Oldest | Next Newest »
Pages (10): « Previous 1 ... 6 7 8 9 10 Next »
Jump to page 
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode