Sounds to me like project64 is watching for >128 and dolphin is looking for 255. I think you can change that easily in dolphin by right clicking on the button and using one of those modifiers.
with the actual hardware you will feel a click. that click means L/R button. the motion to the click is the pressure. Now reading the data from the controller ( at the adapter end ) you will see a level from 0-254 for each L and R packets. In the button data you will see data for the clicks.
So if Mayflash did there job right you will see in windows->control panel->controllers->test a button light up for each click and the an analog for each pressure.
So as for the wii/gc console a full pressed trigger is a click and that is how it should be emulated.
with the actual hardware you will feel a click. that click means L/R button. the motion to the click is the pressure. Now reading the data from the controller ( at the adapter end ) you will see a level from 0-254 for each L and R packets. In the button data you will see data for the clicks.
So if Mayflash did there job right you will see in windows->control panel->controllers->test a button light up for each click and the an analog for each pressure.
So as for the wii/gc console a full pressed trigger is a click and that is how it should be emulated.
![[Image: newLogo_white_small.png]](http://spawnlinux.ddns.net/Bliss-Box/images/newLogo_white_small.png)
main page
Working controllers
[url=http://spreadsheets.google.com/pub?key=tGD-U_eW1Rc7rNyqkpgJuIg&output=html][/url]
