Maybe i suck at the search bar but, is there is a setup guide for the dolphin bar?
can the wiii to game cube adapter be used easily for GC games?
can the wiii to game cube adapter be used easily for GC games?
Mayflash Dolphinbar guide?
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09-28-2014, 02:12 AM
Maybe i suck at the search bar but, is there is a setup guide for the dolphin bar?
can the wiii to game cube adapter be used easily for GC games? 09-28-2014, 03:07 AM
(09-28-2014, 02:12 AM)cdoublejj Wrote: Maybe i suck at the search bar but, is there is a setup guide for the dolphin bar? Setting up Dolphin Bar: 1.) Download and run the firmware (MAYFLASH DolphinBar Upgrade Firmware Ver03 http://www.mayflash.com/File.asp?Id=85) on WINDOWS (XP, WIN7 or WIN8). 2.) Press and hold the “SYNC” button on the DolphinBar, and plug the DolphinBar into the PC USB, Windows may install a new device, wait for this to finish. 3.) Release the SYNC button, and you'll find the Update Firmware button becomes available. DO NOT UNPLUG WHILE UPGRADING. 4.) Once the above is done simply plug it in. and sync it with your Wiimote, to do this simply press the sync button on the wiimote and DolphinBar. 5.) open Dolphin and go to the Wiimote tab and set it to “real Wiimote” and check “Continous Scanning” and UNCHECK sound, it’s known to cause issues such as disconnects. It also sounds terrible. I don't know about support for the adapter, It should work since it just pushes buttons on the wiimote more or less. But i have never tested it, So don't quote me on that. 10-01-2014, 02:07 AM
(09-28-2014, 03:07 AM)hellbringer616 Wrote:(09-28-2014, 02:12 AM)cdoublejj Wrote: Maybe i suck at the search bar but, is there is a setup guide for the dolphin bar? Dead link, also there site has now DL links for Dolphin bar. Anyways it ended up being plug and play for me i din't think it was ogign to work plug and play but ,it did so i'm really surprised. wouldn't unchecking sound mute the wii motes? also is sound supposed to be low quality on mote or is part of dolphins weaknesses at the moment? 10-01-2014, 05:27 AM
cdoublejj Wrote:also is sound supposed to be low quality on mote or is part of dolphins weaknesses at the moment? That was just brought up on the Progress Report. The problem has to do with bandwidth limitations on Bluetooth. RealWiimote audio has never worked well on Dolphin, on any Bluetooth stack or operating system. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
10-01-2014, 07:23 AM
Here is a link to the download page: http://www.mayflash.com/Support/Download/
You'll want the V3 of the firmware, it is as of now the 3rd one down 10-07-2014, 12:10 AM
what does v3 bring? is there any way to check what version i have currently installed?
does the real wii have better sounding audio? i assume it can't be compressed to save bandwidth? cdoublejj Wrote:does the real wii have better sounding audio? No one knows why it works on the Wii and not on PCs. I guess I should have been more clear that the bandwidth idea is not absolutely known 100%, but it's the only explanation that fits the facts. The facts are that it has NEVER worked and the crackling occurs on all Bluetooth configurations, even the DolphinBar! Yet when that same audio is shunted to the system speakers, it's perfectly fine. That implies the connection is the problem. cdoublejj Wrote:i assume it can't be compressed to save bandwidth? It's already compressed. Heavily. It sounds like crap on the Wii, but at least it doesn't crackle with static. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
I just got my dolphinbar and had some issues getting it updated (it ended up not liking my usb hub, but worked once I gave it its own port), but I finally got it running and my got my wm+ synched to it. I could use it as a mouse (and will never do that again), but dolphin doesn't seem to recognize it at all. THe dolphinbar is on mode 4 and I have "Real wiimote" selected, but in the "real wiimotes" section it says "A supported bluetooth device could not be found. You must manually connect your wiimotes." I've got continuous scanning on and I've disabled speaker data. I've tried hitting refresh a few times, turning on the wiimote before and after starting dolphin and before and after starting a game, but no luck. Am I missing something? Running 4.0.2
10-07-2014, 09:11 AM
(10-07-2014, 07:31 AM)DocHobo Wrote: I just got my dolphinbar and had some issues getting it updated (it ended up not liking my usb hub, but worked once I gave it its own port), but I finally got it running and my got my wm+ synched to it. I could use it as a mouse (and will never do that again), but dolphin doesn't seem to recognize it at all. THe dolphinbar is on mode 4 and I have "Real wiimote" selected, but in the "real wiimotes" section it says "A supported bluetooth device could not be found. You must manually connect your wiimotes." I've got continuous scanning on and I've disabled speaker data. I've tried hitting refresh a few times, turning on the wiimote before and after starting dolphin and before and after starting a game, but no luck. Am I missing something? Running 4.0.2 You need the latest development version, 4.0.2 won't work with the bar. |
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