• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 197 198 199 200 201 ... 368 Next »

"maximum requirements" for dolphin
View New Posts | View Today's Posts

Pages (3): « Previous 1 2 3
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
"maximum requirements" for dolphin
05-03-2012, 04:34 AM
#21
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
Call of Duty Finest Hour : one of the most demanding GC games
Call of Duty 2 is unplayable because you have to use interpreter mode
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
Reply
05-03-2012, 05:23 AM
#22
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,528
Threads: 1
Joined: Feb 2012
LN2 cooled ivy bridge could get that to do something at least. So stick a bucket on your CPU, and pour Liquid nitrogen with one hand, while playing the game with your second and third hand. Yep, unplayable.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
05-12-2012, 04:03 AM
#23
Warrax
Unregistered
 
(05-02-2012, 07:41 AM)Shonumi Wrote: 4 cores, 8 cores, 16 cores, it won't matter to Dolphin. IIRC, it will use at most 3 major threads for emulating the CPU, GPU, and DSP when using LLE and LLE on Thread is enabled.

It does use your other cores but not at 100%. My 8 cores cpu is used at about 60% total cpu usage when running Dolphin, the OpenMP Texture Decoder option seems to help tho (Graphics -> Hacks - > Other).
Reply
05-12-2012, 04:35 AM (This post was last modified: 05-12-2012, 04:36 AM by Shonumi.)
#24
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,506
Threads: 55
Joined: Dec 2011
(05-12-2012, 04:03 AM)Warrax Wrote:
(05-02-2012, 07:41 AM)Shonumi Wrote: 4 cores, 8 cores, 16 cores, it won't matter to Dolphin. IIRC, it will use at most 3 major threads for emulating the CPU, GPU, and DSP when using LLE and LLE on Thread is enabled.

It does use your other cores but not at 100%. My 8 cores cpu is used at about 60% total cpu usage when running Dolphin, the OpenMP Texture Decoder option seems to help tho (Graphics -> Hacks - > Other).

Dolphin has a number of other minor threads, e.g. one for input, but I forget what most of them were. OpenMP Texture decoder should open up more threads, but they won't be major threads with a significant impact on performance like the CPU, GPU, and DSP threads. Those three determine a lot of Dolphin's speed, hence why I call them major threads. Also note, I never said Dolphin couldn't use more than three cores, only that it designates at most three major threads. :p

A lot of people report small to negligible performance increases with OpenMP. I've seen it use the forth core on my system, anywhere from 15~60%. But I can turn it off without suffering a decrease in speed or noticeable change in the load on the other cores , so I dunno what it's doing eating up those cycles.
Website Find
Reply
05-12-2012, 05:20 AM
#25
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Quote:My 8 cores cpu is used at about 60% total cpu usage when running Dolphin

Please show this to us. Because without other applications running in the background this is impossible.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
« Next Oldest | Next Newest »
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode