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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Maxed Wii Gaming
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Maxed Wii Gaming
04-20-2011, 12:20 PM
#21
Clusta Offline
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My networking+ textbook must be old, because it stops at Raid 5. So parity error checking and writing on 3 disks, while the other 2 are for hot swapping?

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04-20-2011, 06:50 PM
#22
Bad_Wolf_Online Offline
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(04-20-2011, 12:20 PM)Clusta Wrote: My networking+ textbook must be old, because it stops at Raid 5. So parity error checking and writing on 3 disks, while the other 2 are for hot swapping?

Double parity data, the array can survive the loss of 2 drives at once.
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04-20-2011, 06:53 PM
#23
Duke Nukem Offline
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So how's the rig treating ya Bad_Wolf? Any more Dolphin escapades lately?
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04-21-2011, 07:40 AM
#24
georaldc Offline
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@Bad_Wolf_Online
I guess you should try going multi monitor with quad sli/xfire with 2 590s/6990s and call it a day lol. Still, I bow to your rig. Pure awesome
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04-22-2011, 07:26 AM
#25
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(04-20-2011, 06:53 PM)Gabriel Belmont Wrote: So how's the rig treating ya Bad_Wolf? Any more Dolphin escapades lately?

I don't spend as much time gaming as I used to, I think I've owned every console since the NES and I have a backlog of games I've purchased and never completed going all the way back to The Legend Of Zelda The Wind Waker. I will see how far I can push the dolphin settings when I get time. I'm not sure if AA is really necessary at 2560 x 1600 but I will consider testing the 9 x SSAA patch. I'll let you know about any worthwhile developments.
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04-22-2011, 04:03 PM
#26
Duke Nukem Offline
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(04-22-2011, 07:26 AM)Bad_Wolf_Online Wrote:
(04-20-2011, 06:53 PM)Gabriel Belmont Wrote: So how's the rig treating ya Bad_Wolf? Any more Dolphin escapades lately?

I don't spend as much time gaming as I used to, I think I've owned every console since the NES and I have a backlog of games I've purchased and never completed going all the way back to The Legend Of Zelda The Wind Waker. I will see how far I can push the dolphin settings when I get time. I'm not sure if AA is really necessary at 2560 x 1600 but I will consider testing the 9 x SSAA patch. I'll let you know about any worthwhile developments.
[/quote]

Sounds good, looking forward to see some more screens one day with more Dolphin escapades.
Can't get enough of Dolphin!

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04-24-2011, 08:01 AM (This post was last modified: 04-24-2011, 08:02 AM by NaturalViolence.)
#27
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Quote:I don't spend as much time gaming as I used to, I think I've owned every console since the NES and I have a backlog of games I've purchased and never completed going all the way back to The Legend Of Zelda The Wind Waker. I will see how far I can push the dolphin settings when I get time. I'm not sure if AA is really necessary at 2560 x 1600 but I will consider testing the 9 x SSAA patch. I'll let you know about any worthwhile developments.

4xSSAA patch*

AA is always worth it, regardless of resolution, don't let anybody tell you differently. 4xMSAA/SSAA is more effective than doubling your x and y resolution since the samples are blended together. Unless your resolution is infinite you will benefit from AA.
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04-24-2011, 09:16 AM
#28
ExtremeDude2 Online
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(04-22-2011, 07:26 AM)Bad_Wolf_Online Wrote: I don't spend as much time gaming as I used to, I think I've owned every console since the NES and I have a backlog of games I've purchased and never completed going all the way back to The Legend Of Zelda The Wind Waker. I will see how far I can push the dolphin settings when I get time. I'm not sure if AA is really necessary at 2560 x 1600 but I will consider testing the 9 x SSAA patch. I'll let you know about any worthwhile developments.

What about the x4 EFB scale?
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04-24-2011, 10:19 AM
#29
Link_to_the_past Offline
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(04-24-2011, 08:01 AM)NaturalViolence Wrote:
Quote:I don't spend as much time gaming as I used to, I think I've owned every console since the NES and I have a backlog of games I've purchased and never completed going all the way back to The Legend Of Zelda The Wind Waker. I will see how far I can push the dolphin settings when I get time. I'm not sure if AA is really necessary at 2560 x 1600 but I will consider testing the 9 x SSAA patch. I'll let you know about any worthwhile developments.

4xSSAA patch*

AA is always worth it, regardless of resolution, don't let anybody tell you differently. 4xMSAA/SSAA is more effective than doubling your x and y resolution since the samples are blended together. Unless your resolution is infinite you will benefit from AA.

That is incorrect as a statement, it is only correct with the present monitors at the market. If you have a monitor with extremely high resolution for it's size (high amount of dots per inch which results in extremely small dots) antialiasing is pointless i think (like the apple iphone retina display for example).
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10-11-2015, 11:33 AM
#30
johndough247
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Sorry to revive this 4 year old thread (and it's my first post here)...

I have a computer spec'd out exactly like the OP except for the Graphics card, and I can't get performance anywhere near what he's talking about (not doubting him, just curious). Here are my specs:

Xeon x5680 x 2 (12 core)
48GB 1333mhz RAM
Nvidia GT120

Don't know if the OP was using a Mac Pro, but that's what I'm using (running dolphin only on my Win 7 x64 partition). I hear everywhere that Dolphin is primarily CPU dependant and the GPU doesn't matter much but in my case I'm guessing the GT120 is my bottleneck? Maybe there are some Windows tweaks I need to make to the OS?

Here are three games I've been testing extensively and the highest settings I can get a near-consistent 100% speed with (display resolution: 1920 x 1080, v-sync using DX9):

Zelda: Wind Waker: 1.5 x native (except inside fire mountain, for example), AF 1x
Super Marios Bros. Wii: 1 x native and AF 1x only (and slows down on windy desert level when coins and sand blow by you)
F-Zero GX: 1 x native AF 1x only - even at that setting it's very inconsistent...mostly smooth on some levels, but SLOWWW on sand ocean level)

So is it my graphics card that's the bottleneck? I assume the OP was using dolphin 3.0 back then...I use 4.0 and some times 4.0-7135 (for the cpu clock override), surely the newer versions are more CPU efficient, right?
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