Our "math" routines look a bit different. eg this is very high in profilation while running in interpreter mode. We also have no factorization or matrix multiplications. But there is a square root and a division, but I doubt you're talking about this kind of code.
Please keep in mind that we're emulating hardware, so all of our functions are done in custom hardware on the wii itself. There is no higher logic in hardware.
What do you mean about "distributed rendering"?
Please keep in mind that we're emulating hardware, so all of our functions are done in custom hardware on the wii itself. There is no higher logic in hardware.
What do you mean about "distributed rendering"?
