Oh for crying out loud. And I was trying so hard not to get sucked in to posting in support threads.
No, that's completely wrong. LLE audio has NOTHING to do with your gpu, just look at the code if you don't believe me.
What are your other settings? Are you using efb copy to ram? Is LLE on thread checked?
An incorrect assumption. Just because your core load is not maxed out does not mean the gpu is the bottleneck. Please read up on multithreading.
I feel like I'm going insane here. This entire post is wrong and you would have known that if you had done ANY RESEARCH AT ALL on the subject before posting.
No it doesn't. At least hundreds of users use LLE with a high IR without performance issues in many games. You've done something wrong.
"Does not depend on framerate" doesn't make any sense unless you elaborate. I think you meant to say "audio thread speed does not depend on video thread speed" which would be wrong anyways.
1. You cannot get fullspeed in SMG2 without an extremely good cpu (heavily overclocked 2500K or higher). That is a fact confirmed by hundreds if not thousands of user reports (just use the forums search function if you don't believe me).
2. You can use a terrible gpu and still get fullspeed if you turn down your IR to 1x. That is a fact confirmed by hundreds if not thousands of user reports (just use the forums search function if you don't believe me).
3. Therefore the cpu is almost always way more important than the gpu.
Lots of people do this and most don't see any increase in performance at all from changing graphics settings. This is because as long as you have a good gpu you shouldn't see any increase in performance from lowing IR, and especially not from turning off AF.
Cached display lists causes issues with vertex shaders in several levels.
OpenMP provides no speedup in this game.
No. Clearly you have no idea how dolphin or DSP emulation in general works.
Please stop posting nonsense, it's annoying and embarrassing to the rest of us.
No, that's completely wrong. LLE audio has NOTHING to do with your gpu, just look at the code if you don't believe me.
What are your other settings? Are you using efb copy to ram? Is LLE on thread checked?
Quote:As my CPU is not fully utilized (max 80%), the GPU is more important here.
An incorrect assumption. Just because your core load is not maxed out does not mean the gpu is the bottleneck. Please read up on multithreading.
Quote:In order to play SMG2, you need a powerful GPU, which is far more important than your CPU (if you have at least a current model).
If the game runs to slow, reduce the internal resolution and disable AF. Also consider using a ICC optimized Dolphin build which can speed up Dolphin by up to 20% if your CPU supports the instructions. Dual Core, Cached Display Lists and Open MP can also speed up emulation.
I really do not understand why LLE depends on framerate so much. On a real Wii if there is a lot of action an the screen the framerate will decrease without causing sound issues but on Dolphin LLE you get massive audio issues if there even is minor slowdown. Why must audio be linked to framerate, is there really no way to change the code creatively to avoid this ?
I feel like I'm going insane here. This entire post is wrong and you would have known that if you had done ANY RESEARCH AT ALL on the subject before posting.
Quote:LLE becomes unusable in higher resolutions
No it doesn't. At least hundreds of users use LLE with a high IR without performance issues in many games. You've done something wrong.
Quote: HLE is much faster and does not depend on framerate.
"Does not depend on framerate" doesn't make any sense unless you elaborate. I think you meant to say "audio thread speed does not depend on video thread speed" which would be wrong anyways.
Quote:In order to play SMG2, you need a powerful GPU, which is far more important than your CPU (if you have at least a current model).
1. You cannot get fullspeed in SMG2 without an extremely good cpu (heavily overclocked 2500K or higher). That is a fact confirmed by hundreds if not thousands of user reports (just use the forums search function if you don't believe me).
2. You can use a terrible gpu and still get fullspeed if you turn down your IR to 1x. That is a fact confirmed by hundreds if not thousands of user reports (just use the forums search function if you don't believe me).
3. Therefore the cpu is almost always way more important than the gpu.
Quote:If the game runs to slow, reduce the internal resolution and disable AF.
Lots of people do this and most don't see any increase in performance at all from changing graphics settings. This is because as long as you have a good gpu you shouldn't see any increase in performance from lowing IR, and especially not from turning off AF.
Quote:Dual Core, Cached Display Lists and Open MP can also speed up emulation.
Cached display lists causes issues with vertex shaders in several levels.
OpenMP provides no speedup in this game.
Quote:I really do not understand why LLE depends on framerate so much. On a real Wii if there is a lot of action an the screen the framerate will decrease without causing sound issues but on Dolphin LLE you get massive audio issues if there even is minor slowdown. Why must audio be linked to framerate, is there really no way to change the code creatively to avoid this ?
No. Clearly you have no idea how dolphin or DSP emulation in general works.
Please stop posting nonsense, it's annoying and embarrassing to the rest of us.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
