LLE becomes unusable in higher resolutions, HLE is much faster and does not depend on framerate.
In order to play SMG2, you need a powerful GPU, which is far more important than your CPU (if you have at least a current model).
If the game runs to slow, reduce the internal resolution and disable AF. Also consider using a ICC optimized Dolphin build which can speed up Dolphin by up to 20% if your CPU supports the instructions. Dual Core, Cached Display Lists and Open MP can also speed up emulation.
I really do not understand why LLE depends on framerate so much. On a real Wii if there is a lot of action an the screen the framerate will decrease without causing sound issues but on Dolphin LLE you get massive audio issues if there even is minor slowdown. Why must audio be linked to framerate, is there really no way to change the code creatively to avoid this ?
In order to play SMG2, you need a powerful GPU, which is far more important than your CPU (if you have at least a current model).
If the game runs to slow, reduce the internal resolution and disable AF. Also consider using a ICC optimized Dolphin build which can speed up Dolphin by up to 20% if your CPU supports the instructions. Dual Core, Cached Display Lists and Open MP can also speed up emulation.
I really do not understand why LLE depends on framerate so much. On a real Wii if there is a lot of action an the screen the framerate will decrease without causing sound issues but on Dolphin LLE you get massive audio issues if there even is minor slowdown. Why must audio be linked to framerate, is there really no way to change the code creatively to avoid this ?