(06-10-2014, 11:53 AM)JMC47 Wrote: Depends on the game. Games that use EFB2Ram a lot will be slower in OGL usually, games that work in EFB2Texture will usually be faster in OGL.
D3D11's tuneup branch by Galop1n is actually fastest in most situations, but in games that push a lot of polygons, OGL's Buffer Storage still lets it be a bit faster.
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