I did search for existing threads on this, didn't come up with much.
I'm finding that the recent builds of Dolphin are far far worse for performance vs the latest stable. There are various examples of this, but the most notable appears to be Mario Galaxy 1 and 2. In the hub-world I can barely scrape together 40fps, dipping to 30fps. In the stable build I have a solid 60fps non-stop. In both cases, "Skip EFB Access from CPU" is enabled (yes, in the latest builds I did make sure to enter the graphics settings post game load to override the default).
Is this a performance loss due to a stability/accuracy gain? Or am I seeing a bug/issue?
My hardware for reference:
Intel i5 750 @ 2.67Ghz
16GB RAM
NVidia GTX570
I'm happy to test and supply any info required to get to the bottom of this, unless there is nothing to work out!
I'm finding that the recent builds of Dolphin are far far worse for performance vs the latest stable. There are various examples of this, but the most notable appears to be Mario Galaxy 1 and 2. In the hub-world I can barely scrape together 40fps, dipping to 30fps. In the stable build I have a solid 60fps non-stop. In both cases, "Skip EFB Access from CPU" is enabled (yes, in the latest builds I did make sure to enter the graphics settings post game load to override the default).
Is this a performance loss due to a stability/accuracy gain? Or am I seeing a bug/issue?
My hardware for reference:
Intel i5 750 @ 2.67Ghz
16GB RAM
NVidia GTX570
I'm happy to test and supply any info required to get to the bottom of this, unless there is nothing to work out!



I don't use DSound, I know well how much it sucks. XAudio is all I have every used. I'll dig back through old builds and see if I can spot when it got so slow. Its definitely a version thing and not a local change to my setup or machine, given that current stable runs at 100% speed. I'll let you know what I find.