On my PC, I am able to reproduce a crash 100% of the time in Super Mario Sunshine.
This happens whenever I minimize the game window. It doesn't crash if I minimize the window during the fading logos at the beginning, need to wait until the title screen cutscene starts to play.
Unhandled exception at 0x0000000000A6655F in Dolphin.exe: 0xC0000094: Integer division by zero.
Code disassembly near the crash:
EDIT:
Changing the internal resolution to something that isn't "Window Size" seems to stop the crashes.
This happens whenever I minimize the game window. It doesn't crash if I minimize the window during the fading logos at the beginning, need to wait until the title screen cutscene starts to play.
Unhandled exception at 0x0000000000A6655F in Dolphin.exe: 0xC0000094: Integer division by zero.
Code disassembly near the crash:
Code:
0000000000A66506 4C 8D 44 24 30 lea r8,[rsp+30h]
0000000000A6650B 89 74 24 30 mov dword ptr [rsp+30h],esi
0000000000A6650F BA 67 88 00 00 mov edx,8867h
0000000000A66514 8B 4C C3 18 mov ecx,dword ptr [rbx+rax*8+18h]
0000000000A66518 FF 15 3A CA 22 01 call qword ptr [1C92F58h]
0000000000A6651E 83 7C 24 30 01 cmp dword ptr [rsp+30h],1
0000000000A66523 0F 85 86 00 00 00 jne 0000000000A665AF
0000000000A66529 8B 83 18 10 00 00 mov eax,dword ptr [rbx+1018h]
0000000000A6652F 4C 8D 44 24 38 lea r8,[rsp+38h]
0000000000A66534 48 8D 3C C3 lea rdi,[rbx+rax*8]
0000000000A66538 89 74 24 38 mov dword ptr [rsp+38h],esi
0000000000A6653C 8B 4F 18 mov ecx,dword ptr [rdi+18h]
0000000000A6653F BA 66 88 00 00 mov edx,8866h
0000000000A66544 FF 15 0E CA 22 01 call qword ptr [1C92F58h]
0000000000A6654A 48 63 0D BB 46 7C 00 movsxd rcx,dword ptr [122AC0Ch]
0000000000A66551 33 D2 xor edx,edx
0000000000A66553 8B 44 24 38 mov eax,dword ptr [rsp+38h]
0000000000A66557 48 8D 04 80 lea rax,[rax+rax*4]
0000000000A6655B 48 C1 E0 07 shl rax,7
0000000000A6655F 48 F7 F1 div rax,rcx <- crashes here dividing by zero
EDIT:
Changing the internal resolution to something that isn't "Window Size" seems to stop the crashes.