Hello everyone,
I was reading the latest dolphin progress report and i saw it was talking about sync issues on inazuma eleven that got solved in the latest builds of dolphin after a tremendous search.
So here's my request, is it possible for devs to do the same task for the Mario Strikers Charged Community? We are actually hosting a League and minor Tournaments as well but we have trouble with many dolphin players who cant play against console users.
Basically prior to the 14795 build, the network synchronization error immediately appeared at the start of an online match between console and dolphin no matter what we did in dolphin settings.
And now since the 14975 build that message appears after 1min. and we don't know why getting items cause that error to appear.
Is there something that we're doing wrong with our dolphin settings? Because before we couldnt play together at all due to that sync issue and know it works but only for a short time. Some tech savvy players in our community believes it has something to do with another hidden bug related to a JIT Floating Point.
I really would like to help tackle that issue but i dont know how to start.
Thanks for your help
I was reading the latest dolphin progress report and i saw it was talking about sync issues on inazuma eleven that got solved in the latest builds of dolphin after a tremendous search.
So here's my request, is it possible for devs to do the same task for the Mario Strikers Charged Community? We are actually hosting a League and minor Tournaments as well but we have trouble with many dolphin players who cant play against console users.
Basically prior to the 14795 build, the network synchronization error immediately appeared at the start of an online match between console and dolphin no matter what we did in dolphin settings.
And now since the 14975 build that message appears after 1min. and we don't know why getting items cause that error to appear.
Is there something that we're doing wrong with our dolphin settings? Because before we couldnt play together at all due to that sync issue and know it works but only for a short time. Some tech savvy players in our community believes it has something to do with another hidden bug related to a JIT Floating Point.
I really would like to help tackle that issue but i dont know how to start.
Thanks for your help