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Mario Power Tennis (GC) and ATI
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Mario Power Tennis (GC) and ATI
01-13-2010, 08:01 AM (This post was last modified: 01-13-2010, 08:04 AM by swaty.)
#1
swaty Offline
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Hi,dunno if i should put this in the help section??

Thing is iv playing Mario Power Tennis on x64_r4771 and Win32_r4771, fps dont go below 40 so thats cool and graphics are alright except that mario (or what ever player i choose) has spikes all over him. Also during the match there is a black thin line that crosses from corner to corner. Seems like a driver thing?

iv beeing using both Win32_r4771 and x64_r4771 and OpenGl and Direct3d9 but i get the issues. Being using win xp 64.

Any ideas?

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01-13-2010, 08:04 AM
#2
Diddy Kong Offline
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see what happens when you turn off optimize quantizers.
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01-13-2010, 08:10 AM
#3
StripTheSoul Offline
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I've had all that already. Disabling OQ helps, but doesn't fix it completely. Also the flickering white field markings get on my nerves... better than the wii version which doesn't go further than the intro, though
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01-13-2010, 08:14 AM (This post was last modified: 01-13-2010, 08:16 AM by swaty.)
#4
swaty Offline
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In redering

only Disable Texturing and enable wireframe is unchecked

in EFB Copy , Copy to GL texture is selected

Utilities - none checked

Hacks - Nothing selected
sorry, Disabling OQ? cought me off my guard here
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01-13-2010, 08:17 AM
#5
StripTheSoul Offline
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what he said, opimizing quantizers, in config
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01-13-2010, 08:30 AM
#6
swaty Offline
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ahh! ok, that kinda did the trick making the the spikes fade away.(black line still there though)
Had to use direct 3d9 cus Opengl takes the emulation fps down to 20.

Cheers!!! great stuff!
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01-13-2010, 08:45 AM
#7
StripTheSoul Offline
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yeah, DX9 is mostly faster than OpenGL...
Also you could try disabling dual core mode in config...it seems to slow things down recently.
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01-13-2010, 09:12 AM
#8
swaty Offline
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thx for the info , for some reason i get higher fps with dual core enabled,


cheers
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