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Mario party 8 mini game problem
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Mario party 8 mini game problem
07-02-2010, 04:24 PM
#1
IcemanSR Offline
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anyone having problem finishing this mini game?
its championship for single player,this is 3rd time i attempted this minigame and it always count as draw,even i clearly painted my board first it just don't wanna count me as finished??

if i do ALT+ENTER board will shows unpainted???i repaint again nothing alt+enter again and board is unpainted again??


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07-05-2010, 12:23 AM
#2
Lilray010 Offline
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(07-02-2010, 04:24 PM)IcemanSR Wrote: anyone having problem finishing this mini game?
its championship for single player,this is 3rd time i attempted this minigame and it always count as draw,even i clearly painted my board first it just don't wanna count me as finished??

if i do ALT+ENTER board will shows unpainted???i repaint again nothing alt+enter again and board is unpainted again??

Make sure you have FIFO & TLB Hack... Enabled

Optional: Try OpenGL

Also I would recommend Using Revision 5772.
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07-05-2010, 12:27 AM
#3
Warrio_r Offline
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(07-02-2010, 04:24 PM)IcemanSR Wrote: anyone having problem finishing this mini game?
its championship for single player,this is 3rd time i attempted this minigame and it always count as draw,even i clearly painted my board first it just don't wanna count me as finished??

if i do ALT+ENTER board will shows unpainted???i repaint again nothing alt+enter again and board is unpainted again??

a remember having that problem in older versions...a think you made had it to dolphin problems to solve. The samething was happening with me. Same bug
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07-06-2010, 11:59 PM
#4
IcemanSR Offline
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it does not work on any revision properly.
but i found the trick,u have to switch to copy to RAM instead to texture when that game comes to play.after it it can be switched beck.it sucks,but its only way.
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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07-07-2010, 12:47 AM
#5
StripTheSoul Offline
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sounds to me like one of those EFB -> CPU access issues...you tried that?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-07-2010, 02:12 AM
#6
IcemanSR Offline
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tried again right now,it does not help Undecided
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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07-07-2010, 03:50 AM
#7
lewis
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I have tried it and it doesn't work on any other revision properly.As I found the trick where u have to switch to copy to RAM instead to texture when that game comes to play and after it it can be switched beck.
07-07-2010, 06:46 AM
#8
IcemanSR Offline
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Posts: 528
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>>>>rofl<<<<
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
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