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Mario party 8
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Mario party 8
04-03-2011, 10:50 PM
#1
karlmarx Offline
Likes dolphin and updates
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Posts: 46
Threads: 13
Joined: Mar 2011
This game runs very smooth although i have one issue with it.
there is one mini game with a river and 2 hovercrafts and you have to go to the finish line.
When that mini game starts there is a HUGE slow down in frames(normaly around 60 then during load and gameplay 3)
Have you guys got an solution for this problem? becouse it is very frustrating.
Laptop:
windows 7 32 bit
4 gb ram(kingston)
intel i5 530m 2,4 ghz dualcore processor
nvidia nvs 2100m 512 mb(overclocked the core/memory and shrader by 300 mhz each).
Desktop:
Windows 7 Ultimate 64 bits
4 gb ram(g-skill)
Intel core i5 2500K quadcore processor (oc to 4.1 mhz 24/7)
Ati firepro v4800
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04-03-2011, 11:14 PM
#2
silveruniverse Offline
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Posts: 557
Threads: 7
Joined: Sep 2009
there is no fix because you didnt give any info on your settings, or revision
SilverUniverse on deviantART
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04-03-2011, 11:39 PM
#3
karlmarx Offline
Likes dolphin and updates
**
Posts: 46
Threads: 13
Joined: Mar 2011
(04-03-2011, 11:14 PM)silveruniverse Wrote: there is no fix because you didnt give any info on your settings, or revision

Ok here are my settings

Vinked:

Skip gamecube bios General
JIT recompiler General
Show on mainscreen Screen
DSP LLE on tread Audio
Activate Dll music Audio
Activate audio throttle Audio

Gfx configuration:
Efb smaller copy
Disable ligtning/fog
And copy is texture(not ram)

And i am using reversion 7435
Laptop:
windows 7 32 bit
4 gb ram(kingston)
intel i5 530m 2,4 ghz dualcore processor
nvidia nvs 2100m 512 mb(overclocked the core/memory and shrader by 300 mhz each).
Desktop:
Windows 7 Ultimate 64 bits
4 gb ram(g-skill)
Intel core i5 2500K quadcore processor (oc to 4.1 mhz 24/7)
Ati firepro v4800
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