(08-14-2018, 05:39 AM)JosJuice Wrote: If that's the problem, only Vulkan should be broken, right? Since we have a fallback implementation for OpenGL ES.
Also happens in OpenGL ES as far as Ive tested. I'm gonna see if it persists on later builds.
Edit: It does regardless of the settings I use. I also cannot boot anything with Vulkan. It just doesn't work and displays memory buffer errors and such.
