(02-16-2018, 02:40 AM)degasus Wrote: If "Ignore Format Changes" is deselected, this rect should be blue. But we overwrite this config with a game ini, so you need to fake a local game ini to overwrite it. The global config has no effect.
But it seems like the compute shader doesn't work right. Has there been any shader compiler warnings / errors?
I had the INI with that config already set, and it doesn't change anything... The only thing that seems to affect it, but in a minor way, is activating Disable Fog, which just makes this rectangle even darker (edit: actually makes it become BLURRIER)...
No, I don't have any warnings or errors...
Edit: Actually, even though the difference is small, when disabling the Ignore Format Changes through INI, the rectangle seems to have the shadows of the objects on screen.... When I turn on Disable Fog, it becomes the same as if Ignore Format Changes was on (with Disable Fog on), it kind of becomes blurrier...
