(02-02-2014, 07:24 AM)Shonumi Wrote:guru64 Wrote:First please don't speak on moderators' behalf, that's very inappropriate.
Just to be clear, old builds are not supported here on the forums, and we greatly prefer (nigh insist) that user refrain from suggesting them at all. DJBarry is just paraphrasing what's in our forum rules, so there's no harm in that.
What the heck? I merely suggested that he uses what works better until it's figured out, why play with glitches when Dolphin 3.5 works better for him at least so far, is it the opposite day or something? I mean I would want to play without glitches but that's just me lol.
(02-02-2014, 07:24 AM)Shonumi Wrote:guru64 Wrote:unfortunately if this is this case then only upgrading the CPU or GPU will resolve this unless newer builds in the future improve the speed
This. The AMD FX6300, even overclocked, at 4.5GHz is still slower than an i5-2500K (or just about any Sandy Bridge CPU) at 3.3GHz. From experience, I can tell you that even a Sandy Bridge @ 3.3GHz isn't quite enough to comfortably run MK Wii consistently at fullspeed without some noticeable slowdowns. babeldude simply needs a processor with better single-threaded performance.
A better CPU will give better FPS but you also need money for that and yeah AMD is definitely slower compared to Intel, my i5 2500k at 4.6GHz is doing a great job though.
(02-02-2014, 07:24 AM)Shonumi Wrote:guru64 Wrote:If it's related to the audio then it could be a coding issue for v4.0.2
Probably not a coding issue. It's probably due to the way Dolphin now handles audio (for AX microcode games anyway, which is nearly all of the games except a dozen or so).
That's what I meant to say, v4.0.2's progress and changes could have something to do with babeldude's glitches but it doesn't mean there is something wrong with Dolphin.
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Babeldude, have you tried tinkering with audio settings, any results?
