Hai.
I've encountered numerous problems running Mario Kart wii using the d3d9 backend, LLE on thread as well as setting EFB to ram. This is probably due to playing with 2+ players.
Just as a sidenote I've scanned the forums a bit. And seeing many people take SMG 2 as ''demanding'' that game is nothing compared to this as that game runs flawlessly on my system (with LLE) and EFB to ram (see profile).
The menus give me a 50FPS dip using EFB to ram, however using EFB to texture solves this problem. After that going in to game with 3 players, the FPS staggers to a 26 while the VPS stays at 50~. When turning EFB to texture using the HLE audio, the game locks at 30FPS and 60VPS. Is this meant to be? The game runs at full speed yes no sound stutter, but plays not as smooth as running single player which gives me 60fps along with 60vps.
Is this a game limitation? Or can i fix this someway or another.
I've encountered numerous problems running Mario Kart wii using the d3d9 backend, LLE on thread as well as setting EFB to ram. This is probably due to playing with 2+ players.
Just as a sidenote I've scanned the forums a bit. And seeing many people take SMG 2 as ''demanding'' that game is nothing compared to this as that game runs flawlessly on my system (with LLE) and EFB to ram (see profile).
The menus give me a 50FPS dip using EFB to ram, however using EFB to texture solves this problem. After that going in to game with 3 players, the FPS staggers to a 26 while the VPS stays at 50~. When turning EFB to texture using the HLE audio, the game locks at 30FPS and 60VPS. Is this meant to be? The game runs at full speed yes no sound stutter, but plays not as smooth as running single player which gives me 60fps along with 60vps.
Is this a game limitation? Or can i fix this someway or another.