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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Mario Kart Double Dash BUG: Lens flare effect missing with EFB copy to RAM [DX9]
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Mario Kart Double Dash BUG: Lens flare effect missing with EFB copy to RAM [DX9]
08-03-2010, 10:23 PM (This post was last modified: 08-03-2010, 11:29 PM by kirbypuff.)
#1
kirbypuff Offline
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The Dolphin paradox: The emulation of Mario Kart Double Dash is less accurate with the more accurate setting.

DX9 plugin: Setting EFB copy to RAM (for accuracy) disables the amazing lens flare effect in MK: DD.

The issue doesn't occur when using the OpenGL plugin.
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09-01-2010, 03:21 PM
#2
karadaniano Offline
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i think the worst think is that after the first track, the music stops playing, its very boring to play this game without the great music :/
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09-01-2010, 04:25 PM
#3
Xtreme2damax Offline
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That effect might be handled by CPU -> EFB Access which if you have disabled won't work. Games like Zelda Windwaker, Zelda Twilight Princess, and even Resident Evil 4 rely on CPU -> EFB Access to produce sun flare, light rays, and other lighting effects. Copy EFB -> Ram typically doesn't handle these effects while CPU -> EFB Access does.
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