• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
« Previous 1 ... 5 6 7 8 9 ... 13 Next »

Mario Kart 64 HD (2022-05-18)
View New Posts | View Today's Posts

Pages (5): « Previous 1 2 3 4 5
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Mario Kart 64 HD (2022-05-18)
06-15-2021, 06:43 PM
#41
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
Pack got updated a few times, so here's the latest one:

Code:
2021-06-14
- Dolphin: Added missing train textures
- Dolphin: Added Japanese background duplicates
- GLideN64: Added iQue billboards
- GLideN64: Added iQue Lakitu upscales
- Added Japanese billboards
- Changed clouds to be slightly blurred
- Completed Driver upscale placeholders (100%)
- Fixed Koopa Air billboard
- Improved and added various effects
- Improved castle door and bricks
- Improved Nintendo billboard
- Improved pole texture

Links

https://evilgames.eu/texture-packs/mario-kart-64-hd.htm
https://github.com/AndratVA/Mario-Kart-64-HD/tree/Dolphin

https://drive.google.com/drive/folders/1E18ysvz3emMfxMEZH0X5hAjnoXlEEGub (DDS BC7)
https://drive.google.com/drive/folders/1fcgi69-jZOLXsI84fx_0LpxHDI83QWXV (PNG)
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
08-25-2021, 09:32 AM
#42
Duke91 Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Oct 2019
Is it possible to convert the 60fps code for pj64 version to dolphin version?

81001890 2419
81001892 0001
81001894 2419
81001896 0001
80000FE3 0000
800014CF 0001
81001C90 240A
81001C92 0001
81001C94 240A
81001C96 0001
81001A38 2409
81001A3A 0001
81001A3C 2409
81001A3E 0001
80122CBB 001C

Searching the forums here I only managed to find this Gecko code:

00f72da3 00000000
00f7328f 00000001
010c1ed7 00000001

But its for 1P only, 2-4P makes the game runs too fast.

Thanks in advance.
Find
Reply
08-25-2021, 03:03 PM
#43
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
(08-25-2021, 09:32 AM)Duke91 Wrote: Is it possible to convert the 60fps code for pj64 version to dolphin version?

81001890 2419
81001892 0001
81001894 2419
81001896 0001
80000FE3 0000
800014CF 0001
81001C90 240A
81001C92 0001
81001C94 240A
81001C96 0001
81001A38 2409
81001A3A 0001
81001A3C 2409
81001A3E 0001
80122CBB 001C

Searching the forums here I only managed to find this Gecko code:

00f72da3 00000000
00f7328f 00000001
010c1ed7 00000001

But its for 1P only, 2-4P makes the game runs too fast.

Thanks in advance.

Hmm. That's a pretty interesting code. And seems relatively simple too. This code forces 60 FPS for all modes? If memory serves me correctly 1P mode already runs on 60 FPS. Lemme verify it on PJ64 and see if I can patch this in the ROM itself instead. Hopefully later today that is.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
08-25-2021, 05:10 PM (This post was last modified: 08-25-2021, 05:12 PM by Admentus.)
#44
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
Here it is

MK64 US Wii VC - 60 FPS (AR Code)

Code:
04F73650 24190001
04F73654 24190001
00F72DA3 00000000
00F7328F 00000001
04F73A50 240A0001
04F73A54 240A0001
04F737F8 24090001
04F737FC 24090001

It's quite buggy, but it should be an one-on-one port from the GameShark codes, sans for the last line (which did nothing, it seems) which got cut. So any issues stem from the original code itself or the Virtual Console not being able to handle it well.

The original code works horrible in the main menu and in 2-4P mode, so don't use those. But it seems to work just fine in 1P mode.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
08-26-2021, 08:29 AM
#45
Duke91 Offline
Junior Member
**
Posts: 10
Threads: 1
Joined: Oct 2019
Just tested the code and it works great, only in 4 player mode seems to stay in the mid 40s - low 50s, but really good overall. I got the code from the latest pj64 dev version, under the enhancements tab. Some other codes you may want to convert:

Enable 3-4 Player Music
8128EC9C 240E
8128EC9E 0001
8128F9C4 2409
8128F9C6 0001

Faster Load Times
800EA6D2 000D

All Cups Tour
8018EE09 0000
8128E3C6 000F

All Players Can Choose The Same Character
810B3924 2400
810B3936 7FFF
810B39A4 2400
810B39B6 7FFF
810B3A38 2400
810B3A4E 7FFF
Find
Reply
08-26-2021, 05:47 PM (This post was last modified: 08-26-2021, 05:50 PM by Admentus.)
#46
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
Well, if it worked it worked. Because I was pretty sure that the 60 FPS code was pretty bad in any menu and any other mode than 1P.

Right... The Project64 Enhancements tab... I am not so sure why those are labelled as "Enhancements" and not just as "GameShark Cheats", since that's exactly what those are (in a technical sense). It makes me wonder who classifies them to be accepted into a different category. Also be mindful just because it's in the Enhancements tab it's not automatically a proper working code. We had seen cases of that before, like with OoT's Extended Draw Distance.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
01-02-2022, 01:39 AM
#47
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
The pack got updated just before 2022 hit us.

Code:
2021-12-31
- Banshee Boardwalk: Boo Hoo
- Drivers: HD sprites for most characters
- Item: Boo Hoo
- Luigi Raceway: Luigi portrait
- Menu: Colored alternate backgrounds
- Misc: Effect upscales
- Title: Logo
- Title: Alternate background
- Title: Main background
- UI: 4 Player numbers
- UI: Luigi character select

2021-08-17
- Updated character select animations

Links

https://evilgames.eu/texture-packs/mario-kart-64-hd.htm
https://github.com/AndratVA/Mario-Kart-64-HD/tree/Dolphin

https://drive.google.com/drive/folders/1E18ysvz3emMfxMEZH0X5hAjnoXlEEGub (DDS BC7)
https://drive.google.com/drive/folders/1fcgi69-jZOLXsI84fx_0LpxHDI83QWXV (PNG)
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
03-17-2022, 06:17 AM
#48
Darkness Knight Offline
Member
***
Posts: 220
Threads: 8
Joined: Feb 2010
Hello, could you update the mod with the latest version available? 2022.03.05, saludos!
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

http://https://www.youtube.com/c/RetroGamingX1
Website Find
Reply
03-17-2022, 09:33 AM
#49
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
Latest current version is still from 2021-12-31

No further updating on my end required thus.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
05-19-2022, 06:58 AM
#50
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
Pack got updated again. Cheers to GhostlyDark and Andrat.

Code:
2022-05-18
- Banshee Boardwalk: Lamp
- Kalimari Desert: Floor and walls
- Mugshots: Mario, Luigi, Peach, Toad
- UI: Controller Pak Menu (GLideN64 only)
- UI: Minimap Icons
- UI: Placing Numbers
- Sprites: Bowser, Lakitu, Mario, Peach
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
« Next Oldest | Next Newest »
Pages (5): « Previous 1 2 3 4 5


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode