![[Image: Mario_Kart_64_Logo.jpg?raw=1]](https://www.dropbox.com/s/os8b8vz47gnxxuf/Mario_Kart_64_Logo.jpg?raw=1)
The pack has been revamped with the textures of Andrat's Mario Kart 64 HD for GLideN64. That pack is still WIP and further progress will be synced with this Dolphin port. This new updated pack which got ported by GhostlyDark for the Wii VC replaces the old pack I once made.
--- Source ---
https://github.com/AndratVA/Mario-Kart-64-HD
Texture Pack status
- Current version is: 2022-05-18.
- Both the PNG and DDS pack are uploaded.
- Both packs are packed in the 7-zip format. You might need to download 7-zip to unpack them. Newer versions of WinRAR should work too.
- 35.514 textures ported so far
- Supported Mario Kart 64 versions: NTSC-U (PAL and NTSC-J should work too).
- Prefetching the DDS BC7 pack requires 4.6 GB RAM.
- Use the latest development build or the latest Ishiiruka build which allows for DDS BC7 support and decreased RAM usage for DDS BC7 packs. These features are not available for the older stable 5.0 build.
Known Issues
- Menu textures might be missing sometimes due the many duplicate textures.
- Menu backgrounds, the character select menu and the characters are not going to be ported due the hundreds of textures being duplicated.
- Winning a cup will cause that cup to be untextured since it is yet another set of duplicates.
- Exiting a specific course, switching from a specific course or character to another specific course or character going through menu's, virtually anything can cause duplicate textures.
- Duplicate textures affects the menu's, character select portraits and character models themselves. The environments however should not have any duplicate textures.
Progress List
- Game Select Menu -> Done
- Map Select Menu -> Done
- Character Select Menu -> In Progress
- Menu backgrounds -> In Progress
- All 20 Courses -> Done
- Fonts -> Done
- Characters -> In Progress
Next Update
- Continue overhauling the character portraits and sprites
Screenshots
Rainbow Ride:
Choco Mountain:
D.K.'s Jungle Parkway:
Frappe Snowland:
Wario Stadium:
Royal Raceway:
Koopa Troopa Beach:
Bowser's Castle:
Download Links
https://evilgames.eu/texture-packs/mario-kart-64-hd.htm
https://github.com/AndratVA/Mario-Kart-6...ee/Dolphin
https://drive.google.com/drive/folders/1...jnoXlEEGub (DDS BC7)
https://drive.google.com/drive/folders/1...xHDI83QWXV (PNG)
Improvements Through Action Replay or Gecko codes
Credits to gamemasterplc
Mario Kart 64 (NTSC-U):
* Each spoiler is tagged with the game version. Carefully check if codes ar AR or Gecko.
* Disable the "Widescreen Hack" (Graphics -> Enhancements).
* Select "Stretch to Window" (Graphics -> General - Display - Aspect Ration).
* Only use one Widescreen code at a time.
* Only codes that improve the quality of the game are requested such as improving upon difficulty (harder CPU, less time), fun (instant items) or visual experience (60 FPS, widescreen, extended view).
* Know any good codes? Great, let me know and I add them into the code section here.
Changes
https://drive.google.com/file/d/1XGjuGJ-...wYtwYjvgCX
Credits
https://drive.google.com/file/d/1bpA_xTx...IAO97yCujf
Social:
Join my Discord Channel for discussion and support:
https://discord.gg/P22GGzz
Please consider supporting me on Patreon or PayPal if you like my projects:
https://www.patreon.com/Admentus
https://www.paypal.com/paypalme/Admentus/