I'm trying to play Mario Golf: Toadstool Tour on netplay with some friends, and no later than the 3rd hole, our games have completely desynched. It seems the actions we are taking line up accordingly (ie, the inputs are being received across the network fine), but the game is loading different wind conditions at the start of the hole (which means we are effectively playing different holes). Sometimes this happens on the 1st hole, but we've tried 20+ rounds and we have never gotten past the 3rd hole. If we're able to finish holes 1 and/or 2, the wind conditions are the same across all players.
We're using Dolphin 5.0, the last stable release, although we've tried 5.0-8050 (the latest dev build as of this post) as well and the same thing happens. We've tried changing the buffer from 6 all the way up to 30+ and it doesn't seem to help. In the properties for the game, we turn off "Enable Dual Core" and set "Deterministic Dual Core" to none, because otherwise MG: TT will not even boot up. All other settings are default. We've tried turning off the memory card in Dolphin settings as well, although this hasn't changed anything. In the Netplay lobby, even with just 2 players, it will always say "Possible desynch detected" and the frame number will be 0, 1, 3, or 36. We can't figure out how to avoid this message showing up, but even if it does show up, we can frequently play the first 2 holes without any issues.
Does anyone have ideas for why the game is loading different holes for different players on netplay, and any ideas for things to try?
We're using Dolphin 5.0, the last stable release, although we've tried 5.0-8050 (the latest dev build as of this post) as well and the same thing happens. We've tried changing the buffer from 6 all the way up to 30+ and it doesn't seem to help. In the properties for the game, we turn off "Enable Dual Core" and set "Deterministic Dual Core" to none, because otherwise MG: TT will not even boot up. All other settings are default. We've tried turning off the memory card in Dolphin settings as well, although this hasn't changed anything. In the Netplay lobby, even with just 2 players, it will always say "Possible desynch detected" and the frame number will be 0, 1, 3, or 36. We can't figure out how to avoid this message showing up, but even if it does show up, we can frequently play the first 2 holes without any issues.
Does anyone have ideas for why the game is loading different holes for different players on netplay, and any ideas for things to try?