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Mario Galaxy sudden audio issues
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Mario Galaxy sudden audio issues
08-31-2018, 07:53 AM
#1
madness1660 Offline
Junior Member
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Posts: 10
Threads: 3
Joined: Apr 2018
Yesterday I was playing Mario Galaxy for about 5 hours with no audio or visual issues whilst running at 4k.  None what so ever.  And today, I felt like messing with the DPS Emulation Engine.  So I changed it from DSP HLE Emulation to DSP LLE Interpreter just to hear the results.  Well the result was crackling and missing audio.  So I changed it back.  Well, the crackling still happens, just not as frequently.  And a specific sound is missing,  The sound of when Mario spins in a large star to shoot off.  No sound from any of them.  What on earth did I do?  Is there a fix for this considering there wasn't even an issue until I tweaked the DSP Emulation Engine settings.  And I did troubleshoot with lower resolutions to no avail.


--Some useful info--



+System Specs+

-GPU: NVIDIA GTX 1080
-CPU: Intel i7 6700K 4.00GHz
-RAM: 32GB DDR4
-Motherboard: Gigabyte Z170-HD3P-CF

+ Dolphin Configurations+

-Dual Cores: Enabled
-CPU Emulation Engine: JIT Recompiler
-DSP Emulation Engine: DSP HLE Emulation
-Backend Audio: XAudio2
-CPU Overclock: Disabled
-Custom RTC: Disabled


+Graphics Configuration+

-Backend: Direct3D 11
-V-Sync: Enabled
-Shader: Hybrid
-Internal Resolution: 1080p/ 4k (Dependent On Game)
-Anti-Aliasing: None/ 4x SSAA (Dependent On Game)
-Anistropic FIltering: 16x
-Scaled EFB Copy: On
-Force Texture Filtering: On
-Disable Fog: Off
-Per-Pixel Lighting: On
-Widescreen Hack" On/Off (Dependent On Game)
-Force 24-Bit Color: On
-Everything Else: Default
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Messages In This Thread
Mario Galaxy sudden audio issues - madness1660 - 08-31-2018, 07:53 AM
RE: Mario Galaxy sudden audio issues - JosJuice - 08-31-2018, 08:05 AM
RE: Mario Galaxy sudden audio issues - madness1660 - 08-31-2018, 08:19 AM

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