on D3D, certain effects will knock your computer that slow. Just use OGL in Mario Galaxy 2; that's the only option to get through World 5/6 in one piece
Mario Galaxy FPS drop for no reason (apparently)
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04-20-2014, 06:24 PM
Mario Galaxy 2 is intense for the actual Wii too. Makes sense for it to slowdown actually. I've seen it happen on the Wii too.
04-21-2014, 07:38 AM
kinkinkijkin Wrote:Well, it makes it so that you don't have one core running extremely hot while the other cores are all cold, stuff about chip life and sync. I'm going to assume that you just made that up in your own head. I assure you it has nothing to do with extending chip life or "synchronization" (synchronization of what exactly? What is that even supposed to mean?). Shonumi Wrote:A stock 2500K shouldn't do so bad as to go down to 30 FPS. My 3570K at 4.0GHz runs this game at 40 fps in a lot of places. So it's not entirely unplausible. Shonumi Wrote:If you look at the screenshot in the OP, it's clear that the GPU is clocked extremely low (less than 300MHz!). It looks like it is idling. I didn't even notice that. That will definitely have a big impact. Well we keep asking him to fix that and he still hasn't responded. pauldacheez Wrote:CPU's still at high usage, though. He could be limited by both. Don't busy cycles (waiting for GPU) still count towards cpu load though? And while it is true that in many situations both effect performance in every scenario one of the two is going to account for the vast majority of the performance drop.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 04-21-2014, 07:52 AM
Sometimes, I post things that are compilations of random things I've read and pieced together myself. That's an example of one.
But, anyways, you'd never want to have one core ready to burst into flames, while the other ones are room temp.* I'm not up on all of the reasons why, but doing it like that can, if I've remembered correctly, cause the same workload to affect the CPU more in terms of lifetime.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
05-01-2014, 06:40 AM
This one is easy:
The background flare is causing your slowdown. Just skip EFB access from CPU (needed to pull stars) and no more slowdown. EFB access is a nasty setting Dolphin can't handle well. Even simple and minor effects like the sun-glow in SMG or a glow from the safe room in the first village out of a window in RE4 which you actually can't see will cause severe slowdowns. Fixing EFB access would fix almost all major slowdowns in any game. 05-01-2014, 06:59 AM
What makes you that sure??
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