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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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mario galaxy at full speed?
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mario galaxy at full speed?
12-13-2009, 03:54 AM
#2
Jefferson Offline
ROFL!
****
Posts: 493
Threads: 23
Joined: Dec 2009
With this machine runs good .OS: Microsoft
Windows XP SP2 64bit CPU: Intel E8400 (No OC) RAM: 2GB DDR2 GPU: 7300GT

Mm...You have ENOUGH GHZ, Ram and mb videocard, 64 bits is faster than 32 bits.

In this video the game runs perfectly (Used Dolphin 3653)
http://www.youtube.com/watch?v=iy7zRdD6JhU&feature=player_embedded
General Settings
Enable Dual Core : Checked
Enable Idle Skipping : Checked
HLE the BIOS all the time : Checked
Enable the JIT dynarec : Checked
Lock threads to cores : Checked
Optimize Quantiziers : Checked
LLE DSP on thread : Checked

Wii Settings
all disable
Aspect Ratio : 4:3
system Language : Japanese

OpenGL Settings
Internal resolution : Native
Auto scale : Checked
Anisotropic filter : 1x
Antialias (MSAA) : Off
EFB Copy : Copy EFB to GL texture(hack)

DSP Settings
Enable HLE Audio : Checked
Enable DTK Music : Checked

Wiimote Settings
Nunckuk Connected : Checked
OS: Microsoft Windows XP Professional x86
Processor type: Intel Atom, 1600 MHz (4 x 400)
Memory System: 1011 MB (DDR2 SDRAM)
Graphics Card: Mobile Intel® 945 Express Chipset Family (224 MB)

[Image: firmadesamusporjeff.jpg]
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Messages In This Thread
mario galaxy at full speed? - WarWeeny - 12-13-2009, 01:09 AM
RE: mario galaxy at full speed? - Jefferson - 12-13-2009, 03:54 AM
RE: mario galaxy at full speed? - ZXHunter - 12-13-2009, 06:39 AM
RE: mario galaxy at full speed? - naroth - 12-13-2009, 08:12 AM
RE: mario galaxy at full speed? - WarWeeny - 12-13-2009, 07:21 PM

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