(09-07-2014, 07:09 AM)Link_to_the_past Wrote: 3. Use the open gl backend for this game since it is quite faster compared to D3D.Okay, maybe I'm doing something wrong here. My current setup: i5-4670K (not overclocked), GTX770, and a variety of Dolphin builds. I am playing SMG1, though.
1.) The last build I got today (4.0-3089) is still incredibly slow with OpenGL (around 30 FPS on the title screen), but okay with Direct3D, it does suffer from sound crackling, however, no matter if I use HLE or LLE. With the edited D3D backend by galop1n installed, the framerate almost constantly stays at 60 fps, though the crackling stays (with HLE or LLE)
2.) The build I got a bit earlier (4.0-2785) is pretty much the same as 4.0-3089. OpenGL is slow, Direct3D is playable, but with crackling, custom D3D is perfect, but still with crackling
3.) The master build I got from the website (4.0.2) seems a bit worse with D3D than the developer ones (I haven't played tried it in awhile, to be honest, so I'm not quite sure), but doesn't crackle with LLE, it just slows down (using HLE isn't an option, because the stopping music wasn't fixed at the time)
I thought crackling is supposed to happen when the game runs slower than it should be, then why do I get crackling when the FPS counter shows stable 60fps? Or I shouldn't trust the counter? Latency doesn't really help, setting framelimit to audio slows the game down.
I know that crackling is one of the most frequently encountered problems, but trying all the possible solutions I found didn't help much
Thanks in advance