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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Map fix for Zelda:TP?
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Map fix for Zelda:TP?
07-24-2009, 03:47 AM
#1
Emulatong Offline
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is there any plans to for at least unofficial build
to fix that problem so you can see the map when you walking like in the non emulated version:
http://img220.imageshack.us/i/capturewvg.jpg/

I know you can turn off the fix Zelda Bloom and safe texture cache and then the map will show when you walking,but
it's make the game unstable.
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07-24-2009, 04:06 AM
#2
krypking Away
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copying efb to ram fixed it for me Smile
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07-24-2009, 04:30 AM (This post was last modified: 07-24-2009, 04:31 AM by Emulatong.)
#3
Emulatong Offline
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(07-24-2009, 04:06 AM)krypking Wrote: copying efb to ram fixed it for me Smile

but you still have the bloom hack on?
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07-24-2009, 04:50 AM
#4
krypking Away
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no, the latest revs fix the bloom i believe, theres no need for it
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07-24-2009, 05:23 AM
#5
Emulatong Offline
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if so,so very thx for the developers Smile
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07-24-2009, 06:02 PM
#6
jasong Offline
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Bloom works perfectly on TP now. Another bonus to the devs Big Grin
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07-24-2009, 09:07 PM
#7
Emulatong Offline
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we just need sound and field fixing and the game is perfect....
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07-24-2009, 09:26 PM
#8
Felix Offline
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(07-24-2009, 09:07 PM)Emulatong Wrote: we just need sound and field fixing and the game is perfect....

The game is far from perfect
I also get horrible performance in the Woods segment (Twilight), in fact, the performance has sucked ever since I got out of Hyrule Castle for the first time
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07-24-2009, 09:32 PM (This post was last modified: 07-24-2009, 09:33 PM by Emulatong.)
#9
Emulatong Offline
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Horrible Field :X

btw,try to use warping{when you get it} to avoid walking in "Hyrule field" area as possible,
it will easy on you.
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07-25-2009, 01:57 AM
#10
krypking Away
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hyrule field make me want to throw things Undecided
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