(04-16-2015, 02:32 AM)Sylux102 Wrote: The problem with replacing textures on the actual disc is that you cannot make the game size any bigger than what the disc can handle. In most cases, the discs are only 8 GB discs, so that really only leaves 200-300 MB for anything.8 GB? Try 1.35 GB for a standard GameCube disc
The list of games that use dual-layer DVDs is very small. I don't remember exactly how many, but probably less than 15. Out of those few games, even fewer only have a few hundred megabytes free.I wonder if this is a problem in Dolphin too. Dolphin's limit for discs is at 16 GB, but it doesn't sound unlikely that games make some sort of assumption about how large discs can be...
(04-16-2015, 02:32 AM)Sylux102 Wrote: Depending on the game, there may be checksums, data lookup tables, and other various anti hacker precautions.Are you sure? People do modify ISOs from time to time, and I've never heard about problems with any measures like that.
(04-16-2015, 02:32 AM)Sylux102 Wrote: The problem with replacing textures on the actual disc is that you cannot make the game size any bigger than what the disc can handle. In most cases, the discs are only 8 GB discs, so that really only leaves 200-300 MB for anything. Depending on the game, there may be checksums, data lookup tables, and other various anti hacker precautions.I don't think the software is made to handle more than what is in a standard console. That also applies when it's running in Dolphin.
If he wanted to play them on the Wii itself, he'd more than likely have to upgrade the RAM, if you'd want to even do that.
