In order to make texture changes permanent to the disc rather than loaded by Dolphin, you would need to reverse engineer the format used for that particular games textures. Every game is different and they might be compressed (LZ, yaz0, zlib, etc). Then you'd have to find a way to convert that texture to a useable format, edit it, and replace it. The problem is that you couldn't have it any bigger than the original texture size ( both pixels and file size). That's why external texture loading is much better, you can have it any size you'd like (within reason of course).
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Making HD Retextures
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