When a game loads a texture from the disc and displays it on the screen, Dolphin will both display it on the screen and save it in the Dump folder. The filename of each texture will contain a unique ID for the texture. You can then make new textures based on the original textures and place them in the Load folder like KHg8m3r said. When you run Dolphin after that and the game tries to display a texture on the screen, Dolphin will check if there is a file in the Load folder that has the original texture's ID in the filename. If there is one, Dolphin will load the new HD texture and display it instead of the original texture.
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Making HD Retextures
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