This patch makes Dolphin compile and run on non-SSE2 CPUs such as Athlon XP. As the JIT recompiler was written for SSE2, only the interpreter mode works. Other than that, all the necessary code was there, just unused.
On my hardware configuration (Athlon XP 1800+, Geforce 7600 GS) I'm getting about 1.3 vps, 0.6-1.3 fps with the two games I have tested.
Screenshots: 1 2 3 4
The patch was created for the 3.0 release tag. 'git checkout tags/3.0' and 'git apply /path/to/dolphin-3-nosse2.diff'. Tested on GCC/Linux and VC++/Windows. General build instructions can be found on the wiki.
Binaries for Windows and Linux can be downloaded here.
On my hardware configuration (Athlon XP 1800+, Geforce 7600 GS) I'm getting about 1.3 vps, 0.6-1.3 fps with the two games I have tested.
Screenshots: 1 2 3 4
The patch was created for the 3.0 release tag. 'git checkout tags/3.0' and 'git apply /path/to/dolphin-3-nosse2.diff'. Tested on GCC/Linux and VC++/Windows. General build instructions can be found on the wiki.
Binaries for Windows and Linux can be downloaded here.