Yeah... Before you get excited... I'll try not to be misleading.
I'm looking to recruit someone. Just one awesome person.
To help me just get rid of the HUD in Majora's Mask on the Zelda: Collecter's edition.
I'm working on a project for youtube. Which involves getting footage from the game without all that junk in the way.
All you'd have to do is dump the files, replace them all with blank png's in photoshop.
Aaaaaaand there will be a juicy $50 waiting for you... eventually.
(I'm suspended from work right now because of health issues)
So, if there are any talented people out there who are interested in sharpening thier texture hacking skills
and... eventually want to make some money, I can help you out with that... sort of.
Also, please don't flag this thread. It's not meant to be an add.
Because I'd also like to talk about the project itself. Advice on how to use the emulator itself, to make things more cinematic.
Like, is there a way to make the free camera movement less restrictive.
The project I'm working on is a set of Majora's mask "Shorts" that would form into a movie... ish... thing.
We're adding all sorts of elements (Even... gulp... voice acting) but in the end, it all hinges on what I can get out of this emulator.
Advice?
I'm looking to recruit someone. Just one awesome person.
To help me just get rid of the HUD in Majora's Mask on the Zelda: Collecter's edition.
I'm working on a project for youtube. Which involves getting footage from the game without all that junk in the way.
All you'd have to do is dump the files, replace them all with blank png's in photoshop.
Aaaaaaand there will be a juicy $50 waiting for you... eventually.
(I'm suspended from work right now because of health issues)
So, if there are any talented people out there who are interested in sharpening thier texture hacking skills
and... eventually want to make some money, I can help you out with that... sort of.
Also, please don't flag this thread. It's not meant to be an add.
Because I'd also like to talk about the project itself. Advice on how to use the emulator itself, to make things more cinematic.
Like, is there a way to make the free camera movement less restrictive.
The project I'm working on is a set of Majora's mask "Shorts" that would form into a movie... ish... thing.
We're adding all sorts of elements (Even... gulp... voice acting) but in the end, it all hinges on what I can get out of this emulator.
Advice?