(09-18-2021, 02:32 PM)themaster123 Wrote: You could try changing the backends. Direct x is usually better for intel igpu that that device probably uses. It also possible it running into a cpu limit. You could try using the high performance power plan in window and intel command center. If the slow down in wind waker is short then using hybrid ubershaders and compile before start should help. Graphic setting would be useful though.
Tried using OpenGL and that didn't fix it. I'm about to go into Chapter 7 and I don't feel like going back to Riverside Station via the train. Like I said, whenever some paper effects occur (such as Flurrie blowing away objects) the game slows down and I have no idea how you fix this? It's not my ISO, as far as I know and I'm on the latest version of Dophin. Also my Intel drivers are up to date.
I wish I could overclock my GPD Win 3 but I'm not risking it since to gets very hot at times and it would defiantly destroy my device if I tried to overclock it to 3 GHz. I think the GPD Win 3 runs at 2.5 GHz. It looks like the Intel processor is outdated since it struggles with bounding box effects. I hope this isn't still an issue when the Steam Deck is released. I can't find anyone else with this issue that is running Dolphin on the GPD Win 3. Am I the only one?
