(03-03-2014, 08:24 PM)MaJoR Wrote: Wrong way to look at it. The right way to look at it is what hasn't changes. OpenGL was completely rewritten, D3D9 was removed, AX-HLE was rewritten, D3D11 and videocommon has seen tons of changes, FIFO emulation has seen tons of changes, tons of changes to JIT, on and on and on and on. Dolphin has come a looooong way since then. And it's even been getting faster lately! It's awesome.
What game you are trying to play? You should get more than 5fps on that rig.
This is exactly what I expected - full rewrites of almost everything, but with those changes coming more efficiency than ever.
Its not any single game that I'm trying to play, its *every* game. Eve Wii Ware. It emulates properly, gets in game, runs and loads fine, it just starts stuttering. That's the best way I can describe it. The stuttering is in sync with the audio (or is it that the audio is in sync with the stuttering?) and it seems to speed up and slow down slightly, so the stuttering can get worse at times. When it stutters it is rendering less than 1FPS at the time. This makes any constant framerate impossible. The CPU and GPU is never taxed to the max load.