30% of each rolling interval my cpu is idle when running 5.0. Not too slow, actually waiting for more work to do. That just strikes me as odd. The snarky comment was the one telling me my game went from less than 100 to still less than 100. Actually 3.5 always seems to bounce from 99-100 no matter what pc it is on and the new version is almost 20% slower. I can assume perhaps the reason for the slowdowns is poor opengl 3 support on the hd 5000. 3.5 used opengl 2.1 (or so). Ill see if old revisions exist and figure out for myself where the slowdowns start.
I will also try to figure out if multicore is working. 3.5 runs suitably with single core mode but only for gamecube not wii.
I will also try to figure out if multicore is working. 3.5 runs suitably with single core mode but only for gamecube not wii.