(10-03-2016, 07:00 PM)mimimi Wrote: For one the audio stretching feature was removed, because it breaks lots of games, at least if it's implemented the way it was implemented. I don't know when exactly it was removed.
What was removed was emulating the DSP at a speed that isn't proportional to the emulated CPU's speed. Doing audio stretching on the output of the DSP won't cause any problems, but it will sound noticeably worse than what you would get if the emulated DSP's speed matches the real-time speed.
